Crates.io | cargo-vs |
lib.rs | cargo-vs |
version | 0.1.2 |
source | src |
created_at | 2020-10-12 00:42:27.926727 |
updated_at | 2023-10-15 09:32:14.916797 |
description | autogenerate visual studio solutions / projects |
homepage | |
repository | https://github.com/MaulingMonkey/cargo-vs |
max_upload_size | |
id | 298485 |
size | 45,407 |
cd my-rust-project
cargo install cargo-vs
cargo vs2017
"%ProgramFiles(x86)%\Microsoft Visual Studio\2017\Community\Common7\IDE\devenv.exe" vs\vs2017.sln
vs/.gitignore
since many/most projects don't want .vsode boilerplate checked in IME (although I always provide mine)
vs/vs2017.sln
vs/vs2017/*.vcsproj
- Makefile style projects which will invoke cargo +stable-%ARCH%-pc-windows-msvc build --target %ARCH%-pc-windows-msvc --package [package] [--bin|--example] [target] [--release]
When MSVC configures a build environment, rustc will pick up the %PATH%
provided link.exe
.
On the plus side, this means it should work for new VS versions rustc doesn't recognize.
On the minus side, this means that build.rs
and your target use the same linker, and must match architectures.
This could be "fixed" by clearing a bunch of environment variables, but...
Easier to retrofit support for legacy Visual Studio versions
Presumably easier to integrate into your existing C++/C# msbuild mess
I can't figure out how to launch the graphics debugger with .vs/*
Proper build matricies
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.