Crates.io | carpet |
lib.rs | carpet |
version | 0.1.1 |
source | src |
created_at | 2024-09-19 19:32:38.562883 |
updated_at | 2024-09-19 19:33:46.68531 |
description | A thread-safe, fully-parallel directed graph |
homepage | https://github.com/DonIsaac/carpet |
repository | https://github.com/DonIsaac/carpet |
max_upload_size | |
id | 1380621 |
size | 30,668 |
Carpet is a thread-safe, fully-parallelized directed graph designed for write-heavy multi-threaded jobs.
Graphs directed, and both nodes and edges may store arbitrary data.
use carpet::Graph;
type UserId = u64;
struct User {
id: UserId,
name: String,
}
pub enum Relationship {
Follows,
Blocks,
}
impl std::borrow::Borrow<UserId> for User {
fn borrow(&self) -> &UserId {
&self.id
}
}
let users: Graph<UserId, User, Relationship> = [
User { id: 1, name: "Alice".to_string() },
User { id: 2, name: "Bob".to_string() },
User { id: 3, name: "Charlie".to_string() },
].into_iter().collect();
// Alice follows Bob, and Bob blocks Charlie
users.add_edge(1, 2, Relationship::Follows);
users.add_edge(2, 3, Relationship::Blocks);
Carpet is available on crates.io
cargo add carpet
Carpet graphs can be safely mutated across threads. Most methods have a
corresponding *_mut
method that takes a read-only &self
reference but allows
for writes to the graph.
Carpet uses dashmap for storing graph data, which features shared-based locking allowing for concurrent writes to different sections of the graph. However, this introduces a footgun: attempts to obtain two write references, or one read and one write reference, to the same graph data (e.g. nodes, edges) on the same thread will result in a deadlock. A single reference on different threads is safe. Refer to dashmap's deadlocking documentation for more information.
Carpet is intended to be used with rayon, and implements rayon's parallel iterator traits.
use carpet::Graph;
use rayon::prelude::*;
let graph: Graph<i32, i32> = (0..100).map(|i| (i, i)).collect();
graph.par_iter().for_each(|entry| {
assert_eq!(entry.key(), entry.value());
})
Carpet does not force you to use rayon if you prefer a different parallelism
crate. All rayon-related methods and trait implementations can be disabled by
turning off the rayon
feature.
[dependencies]
carpet = { version = "*", default-features = false }
Graphs can be printed to GraphViz's dot format for
debugging by enabling the dot
feature.
[dependencies]
carpet = { version = "*", features = ["dot"] }
use std::{fs, io::{self, Write}};
use carpet::{dot::ToDot, Graph};
// Save the dot graph to a file, then run `dot -Tpng debug.dot -o debug.png`
fn save_to_file() -> io::Result<()> {
let mut debug_file = fs::File::create("debug.dot")?;
let graph = Graph::<i32, i32>::default();
graph.to_dot(&mut debug_file)?;
debug_file.flush()
}
fn save_to_string() -> io::Result<String> {
let mut buf: Vec<u8> = Vec::new();
let graph = Graph::<i32, i32>::default();
graph.to_dot(&mut buf)?;
Ok(String::from_utf8(buf).unwrap())
}
let _ = save_to_string().unwrap();
Implement std::fmt::Display
on your graph's data types to customize the
output.
Carpet trades conccurrent write performance for memory efficiency. To combat some of this, Carpet provides several optimization methods for use cases that have a write-heavy phase and a read-heavy phase.
After your graph has been fully constructed, you can
use shrink_to_fit
or shrink_all_to_fit
to free excess memory. The latter is
a more aggressive version that frees memory in all edge lists, resulting in
better compression at the cost of performance.
use carpet::Graph;
let mut graph: Graph<i32, i32> = (0..100).map(|i| (i, i)).collect();
graph.shrink_to_fit();
graph.shrink_all_to_fit();
Note that shrink_to_fit
and shrink_all_to_fit
are the only methods requiring
a &mut self
reference. This prevents your multi-threaded jobs from performing
costly frees. Delegate these calls to the main thread after all mutations have
completed.
When you are done mutating your graph, you can create a ReadOnlyGraph
. This
enables:
Ref
and RefMut
Index
Carpet is available under the MIT license. You may find a copy in LICENSE