Crates.io | casino_poker |
lib.rs | casino_poker |
version | 0.1.6 |
source | src |
created_at | 2024-07-14 23:18:12.185181 |
updated_at | 2024-08-30 15:33:42.060656 |
description | A library that provides hand ranking & the backend for poker games. |
homepage | |
repository | https://github.com/winstonrc/casino/tree/main/crates/casino_poker |
max_upload_size | |
id | 1303325 |
size | 192,838 |
A library that provides hand ranking & the backend for poker games.
Note: This library is still a work-in-progress. While stability during updates is a goal, expect occasional breaking changes for the time being.
fn main() {
use casino_cards::card;
use casino_cards::card::{Card, Rank, Suit};
use casino_poker::hand_rankings::{get_high_card_value, rank_hand, HandRank};
let ace_of_diamonds = card!(Ace, Diamond);
let two_of_diamonds = card!(Two, Diamond);
let three_of_diamonds = card!(Three, Diamond);
let four_of_diamonds = card!(Four, Diamond);
let five_of_diamonds = card!(Five, Diamond);
let seven_of_diamonds = card!(Seven, Diamond);
let eight_of_diamonds = card!(Eight, Diamond);
let cards_to_rank: Vec<Card> = vec![
ace_of_diamonds,
two_of_diamonds,
three_of_diamonds,
four_of_diamonds,
five_of_diamonds,
seven_of_diamonds,
eight_of_diamonds,
];
// high_card == Card { rank: Ace, suit: Diamond, face_up: true }
let high_card = get_high_card_value(&cards_to_rank);
// hand_rank == StraightFlush([Card { rank: Ace, suit: Diamond, face_up: true }, Card { rank: Two, suit: Diamond, face_up: true }, Card { rank: Three, suit: Diamond, face_up: true }, Card { rank: Four, suit: Diamond, face_up: true }, Card { rank: Five, suit: Diamond, face_up: true }])
let hand_rank: HandRank = rank_hand(cards_to_rank);
}
use poker::games::texas_hold_em::TexasHoldEm;
const MINIMUM_TABLE_BUY_IN_CHIPS_AMOUNT: u32 = 100;
const MAXIMUM_TABLE_PLAYERS: usize = 10;
const SMALL_BLIND: u32 = 1;
const BIG_BLIND: u32 = 3;
const LIMIT: bool = false;
fn main() {
let mut texas_hold_em_1_3_no_limit = TexasHoldEm::new(
MINIMUM_TABLE_BUY_IN_CHIPS_AMOUNT,
MAXIMUM_TABLE_PLAYERS,
SMALL_BLIND,
BIG_BLIND,
LIMIT,
);
// A Player can be created without chips.
let mut player1 = texas_hold_em_1_3_no_limit.new_player("Player 1");
// But the Player must have the minimum_table_buy_in_chips_amount before they can be added to the table.
player1.add_chips(100);
// add_player() returns a Result, which can be handled.
match texas_hold_em_1_3_no_limit.add_player(player1) {
Ok(()) => {}
Err("The player does not have enough chips to play at this table.") => {
eprintln!("The player does not have enough chips to play at this table.")
}
Err(_) => {
eprintln!("Unable to add player to the table. Reason unknown.");
}
}
// A Player can also be created with chips.
let player2 = texas_hold_em_1_3_no_limit.new_player_with_chips("Player 2", 100);
// You can try to add a player without handling the result.
texas_hold_em_1_3_no_limit.add_player(player2).unwrap();
// A tournament can be played, which iterates through rounds until there is only one player remaining.
texas_hold_em_1_3_no_limit.play_tournament();
// Or a single round can be run.
// The dealer's seat index must be provided in order to determine the order of dealing and the small and big blinds.
let dealer_seat_index: usize = 0;
texas_hold_em_1_3_no_limit.play_round(dealer_seat_index);
}