chargrid_wgpu

Crates.iochargrid_wgpu
lib.rschargrid_wgpu
version0.5.0
sourcesrc
created_at2021-07-04 16:16:45.808543
updated_at2024-02-06 14:07:25.368494
descriptionGraphical chargrid context which renders with wgpu
homepagehttps://github.com/gridbugs/chargrid.git
repositoryhttps://github.com/gridbugs/chargrid.git
max_upload_size
id418651
size63,036
Stephen Sherratt (gridbugs)

documentation

https://docs.rs/chargrid_wgpu

README

chargrid_wgpu

Version Documentation

A graphical frontend for chargrid which renders with wgpu.

Dependencies

Linux

On linux this renders with vulkan. You will need a vulkan loader and vulkan drivers installed in order to run graphical chargrid applications. This often takes the form of a library named "libvulkan.so". If you encounter the following error when running a graphical chargrid application it means you're missing a vulkan dependency:

Failed to initialize graphical context: FailedToRequestGraphicsAdapter

NixOS

The following shell.nix creates an environment in which graphical chargrid applications can be built and run:

with import <nixpkgs> {};
pkgs.mkShell {
  buildInputs = [
    gtk3 glib
    pkgconfig
    xorg.libX11
    vulkan-loader
  ];
  shellHook = ''
    export LD_LIBRARY_PATH="${vulkan-loader}/lib"
  '';
}

Compiling Shaders

To simplify building/runnig, pre-compiled shaders are checked into the repo. After changing the shader source, run the compile-shaders.sh script to update the compiled shaders. This script depends on the shader-translator tool.

cargo install shader-translator
./compile-shaders.sh
Commit count: 1090

cargo fmt