Crates.io | classicube-sys |
lib.rs | classicube-sys |
version | 4.0.0+classicube.1.3.7 |
source | src |
created_at | 2024-02-07 23:15:45.551673 |
updated_at | 2024-10-02 00:50:23.868735 |
description | Rust C bindings for ClassiCube. |
homepage | |
repository | https://github.com/SpiralP/rust-classicube-sys |
max_upload_size | |
id | 1131079 |
size | 16,652,286 |
Rust bindings to ClassiCube
Add this to Cargo.toml
:
[lib]
crate-type = ["cdylib"]
[dependencies]
classicube-sys = { git = "https://github.com/SpiralP/rust-classicube-sys.git" }
lib.rs
:
use classicube_sys::*;
use std::{os::raw::c_int, ptr};
extern "C" fn init() {
let owned_string = OwnedString::new("hello from rust!");
unsafe {
Chat_Add(owned_string.as_cc_string());
}
}
#[no_mangle]
pub static Plugin_ApiVersion: c_int = 1;
#[no_mangle]
pub static mut Plugin_Component: IGameComponent = IGameComponent {
// Called when the game is being loaded.
Init: Some(init),
// Called when the component is being freed. (e.g. due to game being closed)
Free: None,
// Called to reset the component's state. (e.g. reconnecting to server)
Reset: None,
// Called to update the component's state when the user begins loading a new map.
OnNewMap: None,
// Called to update the component's state when the user has finished loading a new map.
OnNewMapLoaded: None,
// Next component in linked list of components.
next: ptr::null_mut(),
};
Copy the .dll
/.so
/.dylib
from target/{debug,release}/
to the plugins
folder where your ClassiCube executable is found