Crates.io | cogo |
lib.rs | cogo |
version | 0.1.36 |
source | src |
created_at | 2021-12-25 18:04:19.971521 |
updated_at | 2022-02-13 08:49:19.028778 |
description | Rust Coroutine Library like go |
homepage | https://github.com/co-rs/cogo.git |
repository | https://github.com/co-rs/cogo.git |
max_upload_size | |
id | 503027 |
size | 692,683 |
Cogo is a high-performance library for programming stackful coroutines with which you can easily develop and maintain massive concurrent programs. It can be thought as the Rust version of the popular [Goroutine][go].
Initial code frok from May and we add Many improvements(Inspired by Golang, parking_lot and crossbeam) and more...
Cogo Powerful standard library
cogo/std/queue
Basic queue data structurescogo/std/sync
Includes Mutex/RwLock/WaitGroup/Semphore/chan!()/chan!(1000)
...and more..cogo/std/defer
Defers evaluation of a block of code until the end of the scope.cogo/std/map
Provides the same concurrency map as Golang, with SyncHashMap
and SyncBtreeMap
.It is
suitable for concurrent environments with too many reads and too few writescogo/std/time
Improve the implementation of a high performance timecogo/std/lazy
Thread/coroutine safe global variable,Lazy struct,OnceCellCrates based on cogo implementation
The stackful coroutine implementation is based on [generator][generator];
Support schedule on a configurable number of threads for multi-core systems;
Support coroutine version of a local storage ([CLS][cls]);
Support efficient asynchronous network I/O;
Support efficient timer management;
Support standard synchronization primitives, a semaphore, an MPMC channel, etc;
Support cancellation of coroutines;
Support graceful panic handling that will not affect other coroutines;
Support scoped coroutine creation;
Support general selection for all the coroutine API;
All the coroutine API are compatible with the standard library semantics;
All the coroutine API can be safely called in multi-threaded context;
Both stable, beta, and nightly channels are supported;
x86_64 GNU/Linux, x86_64 Windows, x86_64 Mac, aarch64 Linux OS are supported.
Support High performance chan(like golang)
Support WaitGroup Support(like golang)
Support defer!() (like golang)
Support Rustls
Support Time (like golang)
Support error/err!() (like golang)
Support select match Ok(v)/Err(e) (like golang)
Support Lazy/OnceCell
Support SyncMap(like golang)
Support Ticker(like golang)
cogo = "0.1"
A naive echo server implemented with Cogo:
#[macro_use]
extern crate cogo;
use cogo::net::TcpListener;
use std::io::{Read, Write};
fn main() {
let listener = TcpListener::bind("127.0.0.1:8000").unwrap();
while let Ok((mut stream, _)) = listener.accept() {
go!(move || {
let mut buf = vec![0; 1024 * 16]; // alloc in heap!
while let Ok(n) = stream.read(&mut buf) {
if n == 0 {
break;
}
stream.write_all(&buf[0..n]).unwrap();
}
});
}
}
There is a detailed [document][caveat] that describes Cogo's main restrictions. In general, there are four things you should follow when writing programs that use coroutines:
It's considered unsafe with the following pattern:
set_tls(); // Or another coroutine API that would cause scheduling: coroutine::yield_now(); use_tls();
but it's safe if your code is not sensitive about the previous state of TLS. Or there is no coroutines scheduling between set TLS and use TLS.
Note:
The first three rules are common when using cooperative asynchronous libraries in Rust. Even using a futures-based system also have these limitations. So what you should really focus on is a coroutine stack size, make sure it's big enough for your applications.
cogo::config().set_stack_size(8*1024);//default is 4k=4*1024,Multiple of 4kb is recommended
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