| Crates.io | cogs-gamedev |
| lib.rs | cogs-gamedev |
| version | 0.8.0 |
| created_at | 2020-11-27 22:56:44.743493+00 |
| updated_at | 2021-07-20 15:55:09.42079+00 |
| description | Common, Obnoxious Game Stuff. Contains a bunch of useful boilerplate for writing games. |
| homepage | |
| repository | https://github.com/gamma-delta/cogs |
| max_upload_size | |
| id | 317237 |
| size | 51,341 |
common, obnoxious game stuff
I find myself re-typing all sorts of stuff when making games in Rust. When I get too frusturated of typing something, I stick it in this crate.
To that end, this crate is a grab-bag of game utilities. It's designed to be engine-agnostic.
This crate is broken down into lots of modules, each of which has a loosely thematically connected set of stuff in it.
They are:
chance currently only has WeightedPicker<T>, which lets you do weighted averages.controls handles player input & controls.
It works both with polling-style (like ggez) and event-style (like macroquad) input handling.
You can query for both state and transitions (aka, detect when the player has just pressed a button.)ease has a suite of easing and interpolation helpers.grids has helper types for grid-based games: stuff like coordinates, directions, and rectangles.hash lets you do quick-and-dirty hashing for things like variagated tilesets.cogs-gamedev?Because someone already took the name cogs ;-;
By enabling the crate feature serde, most things in the crate can be (de)serialized.