Crates.io | cosmwasm-storage |
lib.rs | cosmwasm-storage |
version | 1.4.3 |
source | src |
created_at | 2020-05-08 09:52:38.319889 |
updated_at | 2024-01-18 10:47:57.895732 |
description | CosmWasm library with useful helpers for Storage patterns |
homepage | |
repository | https://github.com/CosmWasm/cosmwasm/tree/main/packages/storage |
max_upload_size | |
id | 238845 |
size | 53,503 |
CosmWasm library with useful helpers for Storage patterns. You can use Storage
implementations in cosmwasm-std
, or rely on these to remove some common
boilerplate.
One common technique in smart contracts, especially when multiple types of data
are being stored, is to create separate sub-stores with unique prefixes. Thus
instead of directly dealing with storage, we wrap it and put all Foo
in a
Storage with key "foo" + id
, and all Bar
in a Storage with key "bar" + id
.
This lets us add multiple types of objects without too much cognitive overhead.
Similar separation like Mongo collections or SQL tables.
Since we have different types for Storage
and ReadonlyStorage
, we use two
different constructors:
use cosmwasm_std::testing::MockStorage;
use cosmwasm_storage::{prefixed, prefixed_read};
let mut store = MockStorage::new();
let mut foos = prefixed(b"foo", &mut store);
foos.set(b"one", b"foo");
let mut bars = prefixed(b"bar", &mut store);
bars.set(b"one", b"bar");
let read_foo = prefixed_read(b"foo", &store);
assert_eq!(b"foo".to_vec(), read_foo.get(b"one").unwrap());
let read_bar = prefixed_read(b"bar", &store);
assert_eq!(b"bar".to_vec(), read_bar.get(b"one").unwrap());
Please note that only one mutable reference to the underlying store may be valid
at one point. The compiler sees we do not ever use foos
after constructing
bars
, so this example is valid. However, if we did use foos
again at the
bottom, it would properly complain about violating unique mutable reference.
The takeaway is to create the PrefixedStorage
objects when needed and not to
hang around to them too long.
As we divide our storage space into different subspaces or "buckets", we will
quickly notice that each "bucket" works on a unique type. This leads to a lot of
repeated serialization and deserialization boilerplate that can be removed. We
do this by wrapping a Storage
with a type-aware TypedStorage
struct that
provides us a higher-level access to the data.
Note that TypedStorage
itself does not implement the Storage
interface, so
when combining with PrefixStorage
, make sure to wrap the prefix first.
use cosmwasm_std::testing::MockStorage;
use cosmwasm_storage::{prefixed, typed};
let mut store = MockStorage::new();
let mut space = prefixed(b"data", &mut store);
let mut bucket = typed::<_, Data>(&mut space);
// save data
let data = Data {
name: "Maria".to_string(),
age: 42,
};
bucket.save(b"maria", &data).unwrap();
// load it properly
let loaded = bucket.load(b"maria").unwrap();
assert_eq!(data, loaded);
// loading empty can return Ok(None) or Err depending on the chosen method:
assert!(bucket.load(b"john").is_err());
assert_eq!(bucket.may_load(b"john"), Ok(None));
Beyond the basic save
, load
, and may_load
, there is a higher-level API
exposed, update
. Update
will load the data, apply an operation and save it
again (if the operation was successful). It will also return any error that
occurred, or the final state that was written if successful.
let on_birthday = |mut m: Option<Data>| match m {
Some(mut d) => {
d.age += 1;
Ok(d)
},
None => NotFound { kind: "Data" }.fail(),
};
let output = bucket.update(b"maria", &on_birthday).unwrap();
let expected = Data {
name: "Maria".to_string(),
age: 43,
};
assert_eq!(output, expected);
Since the above idiom (a subspace for a class of items) is so common and useful,
and there is no easy way to return this from a function (bucket holds a
reference to space, and cannot live longer than the local variable), the two are
often combined into a Bucket
. A Bucket works just like the example above,
except the creation can be in another function:
use cosmwasm_std::StdResult;
use cosmwasm_std::testing::MockStorage;
use cosmwasm_storage::{bucket, Bucket};
fn people<'a, S: Storage>(storage: &'a mut S) -> Bucket<'a, S, Data> {
bucket(b"people", storage)
}
fn do_stuff() -> StdResult<()> {
let mut store = MockStorage::new();
people(&mut store).save(b"john", &Data{
name: "John",
age: 314,
})?;
OK(())
}
Singleton is another wrapper around the TypedStorage
API. There are cases when
we don't need a whole subspace to hold arbitrary key-value lookup for typed
data, but rather a single storage key. The simplest example is some
configuration information for a contract. For example, in the
name service example,
there is a Bucket
to look up name to name data, but we also have a Singleton
to store global configuration - namely the price of buying a name.
Please note that in this context, the term "singleton" does not refer to the singleton pattern but a container for a single element.
use cosmwasm_std::{Coin, coin, StdResult};
use cosmwasm_std::testing::MockStorage;
use cosmwasm_storage::{singleton};
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, JsonSchema)]
pub struct Config {
pub purchase_price: Option<Coin>,
pub transfer_price: Option<Coin>,
}
fn initialize() -> StdResult<()> {
let mut store = MockStorage::new();
let config = singleton(&mut store, b"config");
config.save(&Config{
purchase_price: Some(coin("5", "FEE")),
transfer_price: None,
})?;
config.update(|mut cfg| {
cfg.transfer_price = Some(coin(2, "FEE"));
Ok(cfg)
})?;
let loaded = config.load()?;
OK(())
}
Singleton
works just like Bucket
, except the save
, load
, update
methods don't take a key, and update
requires the object to already exist, so
the closure takes type T
, rather than Option<T>
. (Use save
to create the
object the first time). For Buckets
, we often don't know which keys exist, but
Singleton
s should be initialized when the contract is instantiated.
Since the heart of much of the smart contract code is simply transformations
upon some stored state, we may be able to just code the state transitions and
let the TypedStorage
APIs take care of all the boilerplate.
This package is part of the cosmwasm repository, licensed under the Apache License 2.0 (see NOTICE and LICENSE).