Crates.io | cranelift-entity |
lib.rs | cranelift-entity |
version | 0.114.0 |
source | src |
created_at | 2018-07-13 16:27:03.77909 |
updated_at | 2024-11-20 16:15:40.58341 |
description | Data structures using entity references as mapping keys |
homepage | |
repository | https://github.com/bytecodealliance/wasmtime |
max_upload_size | |
id | 74043 |
size | 122,678 |
This crate contains array-based data structures used by the core Cranelift code generator which use densely numbered entity references as mapping keys.
One major difference between this crate and crates like slotmap, slab, and generational-arena is that this crate currently provides no way to delete entities. This limits its use to situations where deleting isn't important, however this also makes it more efficient, because it doesn't need extra bookkeeping state to reuse the storage for deleted objects, or to ensure that new objects always have unique keys (eg. slotmap's and generational-arena's versioning).
Another major difference is that this crate protects against using a key from
one map to access an element in another. Where SlotMap
, Slab
, and Arena
have a value type parameter, PrimaryMap
has a key type parameter and a value
type parameter. The crate also provides the entity_impl
macro which makes it
easy to declare new unique types for use as keys. Any attempt to use a key in
a map it's not intended for is diagnosed with a type error.
Another is that this crate has two core map types, PrimaryMap
and
SecondaryMap
, which serve complementary purposes. A PrimaryMap
creates its
own keys when elements are inserted, while an SecondaryMap
reuses the keys
values of a PrimaryMap
, conceptually storing additional data in the same
index space. SecondaryMap
's values must implement Default
and all elements
in an SecondaryMap
initially have the value of default()
.
A common way to implement Default
is to wrap a type in Option
, however
this crate also provides the PackedOption
utility which can use less memory
in some cases.
Additional utilities provided by this crate include:
EntityList
, for allocating many small arrays (such as instruction operand
lists in a compiler code generator).SparseMap
: an alternative to SecondaryMap
which can use less memory
in some situations.EntitySet
: a specialized form of SecondaryMap
using a bitvector to
record which entities are members of the set.