Crates.io | crossbundle |
lib.rs | crossbundle |
version | 0.2.3 |
source | src |
created_at | 2022-01-08 22:28:47.651297 |
updated_at | 2022-09-12 13:52:23.329271 |
description | Build and publish apps for Android/iOS |
homepage | |
repository | https://github.com/dodorare/crossbow |
max_upload_size | |
id | 510569 |
size | 155,513 |
The crossbundle is a command-line tool that encapsulates boring stuff of Android and iOS build/packaging processes and helps mobile developers to create and maintain applications written in rust programming language.
Supported operating systems for build (iOS only on macOS):
Name | Status |
---|---|
Windows | ✅ |
Linux | ✅ |
macOS | ✅ |
Packaging Strategy status:
Name | Description | Status |
---|---|---|
Android APK | Supported via -s=native-apk flag. |
✅ |
Android AAB | Supported via -s=native-aab flag. |
✅ |
Android Gradle | Supported via -s=gradle-apk flag. |
✅ |
Apple Debug APP | Default build strategy. Works only on Simulator and could be run on iPhone with Dev Certificate. | ✅ |
Apple Debug IPA | Works only on Simulator and could be run on iPhone with Dev Certificate. | 🆗 |
Apple Release IPA | Not supported yet. Crossbundle should generate xcodeproj , but user should build and sign IPA manually. |
🛠 |
Supported game engines:
Name | Description | Status |
---|---|---|
Bevy | Default build method. Injects ndk-glue into generated tmp lib.rs file. |
🆗 |
Macroquad | Supported via app_wrapper = "quad" inside Cargo.toml metadata. Also, can work as cargo-quad-apk but with all crossbundle features. |
✅ |
placeholder | Don't find your game engine here? Open an issue! We are happy to add support for new engines. | 🛠 |
✅ = Works and tested — 🆗 = Works but may contain bugs — 🛠 = Under development
cargo install --git=https://github.com/dodorare/crossbow crossbundle
See installation documentation for more details on how to setup environment on your platform.
[[package.metadata]]
# Cross-platform user-friendly application name for your app.
app_name = "Example"
# Cross-platform assets directory path relatively to project path.
assets = ["assets"]
# Cross-platform icon path to generate icons for Android and iOS.
icon = "../../assets/images/icon.png"
[[package.metadata.android]]
# Android application wrapper: supports ndk-glue and quad
app_wrapper = "quad"
# The user-friendly application name for your app. Displayed in the applications menu
app_name = "Example"
# Path to AndroidManifest.xml file
manifest_path = "path/to/AndroidManifest.xml"
# Android resources directory path relatively to project path.
resources = ["res/android"]
# Android assets directory path relatively to project path.
assets = ["assets"]
# Android targets to build on debug or release.
debug_build_targets = ["aarch64-linux-android"]
release_build_targets = ["aarch64-linux-android"]
# Complete support of ALL AndroidManifest.xml attributes
[package.metadata.android.manifest]
package = "com.example.ExampleProject"
# Adds a uses-permission element to the AndroidManifest.xml.
# Note that android_version 23 and higher, Android requires the application to request permissions at runtime.
[[package.metadata.android.manifest.uses_permission]]
name = "android.permission.INTERNET"
# Specifies that an app wants a particular permission, but only if the app is installed on a device running
# Android 6.0 (API level 23) or higher. If the device is running API level 22 or lower, the app does not have the specified permission.
#
# See https://developer.android.com/guide/topics/manifest/uses-permission-sdk-23-element
[[package.metadata.android.manifest.uses_permission_sdk_23]]
name = "android.permission.WRITE_EXTERNAL_STORAGE"
max_sdk_version = 31
# See https://developer.android.com/guide/topics/manifest/service-element
[[package.metadata.android.manifest.service]]
name = "UpdateService"
intent_filter = []
meta_data = []
# See https://developer.android.com/guide/topics/manifest/queries-element#provider
[[package.metadata.android.manifest.queries.provider]]
authorities = "org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker"
# Note: The `name` attribute is normally not required for a queries provider, but is non-optional
# as a workaround for aapt throwing errors about missing `android:name` attribute.
# This will be made optional if/when cargo-apk migrates to aapt2.
name = "org.khronos.openxr"
# See https://developer.android.com/guide/topics/manifest/meta-data-element
[[package.metadata.android.manifest.application.meta_data]]
name = "com.oculus.vr.focusaware"
value = "true"
[package.metadata.apple]
# Apple targets to build on debug or release.
debug_build_targets = ["aarch64-apple-ios"]
release_build_targets = ["aarch64-apple-ios", "x86_64-apple-ios"]
# Apple resources directory path relatively to project path.
resources = ["res/apple"]
To see the complete documentation for each command/subcommand you can write -h
or --help
:
crossbundle -h
crossbundle build android -h
crossbundle run ios -h
crossbundle install -h
# ...
Result of crossbundle -h
:
USAGE:
crossbundle [OPTIONS] <SUBCOMMAND>
OPTIONS:
-c, --current-dir <CURRENT_DIR> The current directory where to run all commands
-h, --help Print help information
-q, --quiet No output printed to stdout
-v, --verbose A level of verbosity, and can be used multiple times
-V, --version Print version information
SUBCOMMANDS:
build Starts the process of building/packaging/signing of the rust crate
help Print this message or the help of the given subcommand(s)
install Installs bundletool and Android Studio's sdkmanager
new Creates a new Cargo package in the given directory. Project will be ready to
build with `crossbundle`
run Executes `build` command and then deploy and launches the application on the
device/emulator
Result of crossbundle run android -h
(this command extends crossbundle build android
):
Executes `build` command and then deploy and launches the application on the Android device/emulator
USAGE:
crossbundle run android [OPTIONS]
OPTIONS:
--all-features
Activate all available features of selected package
--example <EXAMPLE>
Build the specified example
--export-path <EXPORT_PATH>
Path to export Gradle project. By default exports to `target/android/` folder
--features <FEATURES>
Space or comma separated list of features to activate. These features only apply to the
current directory's package. Features of direct dependencies may be enabled with
`<dep-name>/<feature-name>` syntax. This flag may be specified multiple times, which
enables all specified features
-h, --help
Print help information
--lib <LIB>
Only compile rust code as a dynamic library. By default: "crossbow-android"
--log
Enable logging attach after run
--no-default-features
Do not activate the `default` feature of the current directory's package
--release
Build optimized artifact with the `release` profile
-s, --strategy <STRATEGY>
Build strategy specifies what and how to build Android application: with help of Gradle,
or with our native approach [default: gradle-apk]
--sign-key-alias <SIGN_KEY_ALIAS>
Signing key alias
--sign-key-pass <SIGN_KEY_PASS>
Signing key password
--sign-key-path <SIGN_KEY_PATH>
Path to the signing key
-t, --target <TARGET>...
Build for the given android architecture. Supported targets are:
`armv7-linux-androideabi`, `aarch64-linux-android`, `i686-linux-android`,
`x86_64-linux-android`
--target-dir <TARGET_DIR>
Directory for generated artifact and intermediate files
Result of crossbundle build ios -h
(this command extends crossbundle build ios
):
Executes `build` command and then deploy and launches the application on the iOS device/emulator
USAGE:
crossbundle run ios [OPTIONS]
OPTIONS:
--all-features
Activate all available features of selected package
--bin <BIN>
Specify custom cargo binary
-d, --debug
Run in debug mode
-d, --device
Install and launch on the connected device
-D, --device-id <DEVICE_ID>
Connected device id
--example <EXAMPLE>
Build the specified example
--features <FEATURES>
Space or comma separated list of features to activate. These features only apply to the
current directory's package. Features of direct dependencies may be enabled with
`<dep-name>/<feature-name>` syntax. This flag may be specified multiple times, which
enables all specified features
-h, --help
Print help information
--identity <IDENTITY>
The id of the identity used for signing. It won't start the signing process until you
provide this flag
--no-default-features
Do not activate the `default` feature of the current directory's package
--profile-name <PROFILE_NAME>
Provisioning profile name to find in this directory:
`~/Library/MobileDevice/Provisioning\ Profiles/`
--profile-path <PROFILE_PATH>
Absolute path to provisioning profile
--release
Build optimized artifact with the `release` profile
-s, --strategy <STRATEGY>
Build strategy specifies what and how to build iOS application: with help of XCode, or
with our native approach [default: native-ipa]
-s, --simulator-name <SIMULATOR_NAME>
Simulator device name [default: "iPhone 13"]
-t, --target <TARGET>...
Build for the given apple architecture. Supported targets are: `aarch64-apple-ios`,
`aarch64-apple-ios-sim`, `armv7-apple-ios`, `armv7s-apple-ios`, `i386-apple-ios`,
`x86_64-apple-ios`
--target-dir <TARGET_DIR>
Directory for generated artifact and intermediate files
--team-identifier <TEAM_IDENTIFIER>
The team identifier of your signing identity
If you ran into problem of missing shared library in the apk/aab
- you can fix this by placing your .so
file into target/<rust-triple>/<profile>/tools/libname.so
. The builder will pick the library up and put it in the final package.
Licensed under MIT or Apache-2.0.