cyberpunk_mod_manager

Crates.iocyberpunk_mod_manager
lib.rscyberpunk_mod_manager
version1.0.1
sourcesrc
created_at2022-12-17 11:32:52.896799
updated_at2022-12-17 11:46:25.196649
descriptionA mod manager for Cyberpunk 2077
homepage
repositoryhttps://github.com/yashs662/cyberpunk_mod_manager
max_upload_size
id739805
size149,904
Yash Sharma (yashs662)

documentation

README

Crates.io

cyberpunk_mod_manager

Simple mod manager for cyberpunk

WARNING

  • It might corrupt your cyberpunk install
  • It won't work with mods that replace certain files as it will delete the replaced file instead of restoring it to its original state

How it works

The mod manager only tries to check if the mod zip file downloaded from (Preferably nexus mods) still has its files in your cyberpunk directory, if not it can move them there to install it for you or remove them by comparing the file structure of the original mod zip file to the files in the cyberpunk install dir

Why did I make this

I am constantly bricking my Cyberpunk install by trying out new mods and I just wanted a quick and easy way to test mods

Future Goals

This project is just a quick and dirty utility, i am not going to maintain it regularly (might do for major bugs), contributions are welcome

Screenshots

cyberpunk_mod_manager

Compatability

This program is only tested on Windows 11 libarchive is required to be installed to run this program, you can install it using vcpkg from here I had to use the triplet x64-windows-static-md to get it to work sample command:

./vcpkg.exe install libarchive --triplet=x64-windows-static-md

Credits

Huge thanks to Nexus Mods for providing a great modding community and a great modding platform

Thank you fdehau for creating tui-rs it is an amazing tool for creating terminal applications

Commit count: 22

cargo fmt