diceroll

Crates.iodiceroll
lib.rsdiceroll
version0.1.0
sourcesrc
created_at2022-11-10 09:18:00.829388
updated_at2022-11-10 09:18:00.829388
descriptionA simple dice rolling lib for RPG purposes.
homepage
repositoryhttps://github.com/sikker/diceroll-rs
max_upload_size
id709391
size10,346
Per Sikker Hansen (sikker)

documentation

README

Diceroll

A simple dice rolling lib for RPG purposes in Rust.

Usage

Install the package by adding it to Cargo.toml:

[dependencies]
diceroll = "0.1.0"

The basic way you use the library is creating a diceroll using DiceRoll::new(), configuring it with the builder pattern with the parameters you want. Then you pass said configuration to the roll() function, giving you a RollResult struct containing an i32 total and a Vec of individual rolls. It is also possible to pass the configured diceroll to roll_with_advantage or to roll_with_disadvantage, which will return an array of two roll results with index 0 always containing the "winning" roll (with disadvantage this means the lowest result, with advantage this means the highest), and with index 1 always containing the discarded roll.

The following parameters are supported:

  • dice [i32] (mandatory): The amount of dice to roll.
  • sides [i32] (mandatory): How many sides each die should have.
  • target [i32]: Off by default. If this parameter is set, instead of the total containing the sum of the dicerolls, the total will show how many individual dice yielded a result higher than or equal to the target number. This is useful for any RPG that uses dicepool rolling, such as World of Darkness and Shadowrun.
  • ones_subtract [bool]: Off by default. If a target number is set, enabling this will remove a success for every die that turns up 1.
  • explode_on [i32]: Off by default. Will record the result and then reroll any dice that rolls higher than or equal to the explode_on number.
  • modifier [i32]: Off by default. Will add itself to (or subtract from, if the number is negative) the total sum of the roll. Has no effect on rolls that use a target number.

Examples

A basic roll:

use diceroll::*;

fn main() {
    let amount_of_dice = 2;
    let sides = 6;
    let modifier = 2;
    let result = roll(DiceRoll::new()
                 .dice(amount_of_dice)
                 .sides(sides)
                 .modifier(modifier))
    println!("We rolled {}d{}+{}, which yielded a total of {}.", amount_of_dice, sides, modifier, result.total);
}

This will give an output looking something like this:

We rolled 2d6+2, which yielded a total of 9.

Roll with advantage

Note that we are using the itertools crate for joining the roll results in this example.

use itertools::Itertools;
use diceroll::*;

fn main() {
    let amount_of_dice = 1;
    let sides = 20;
    let modifier = 2;
    let result = roll_with_advantage(DiceRoll::new()
        .dice(amount_of_dice)
        .sides(sides)
        .modifier(modifier));
    println!("We rolled {}d{}+{} with advantage", amount_of_dice, sides, modifier);
    println!("--- The winning roll ({}) yielded a total of {}", Itertools::join(&mut result[0].rolls.iter(), ","), result[0].total);
    println!("--- The discarded roll ({}) yielded a total of {}", Itertools::join(&mut result[1].rolls.iter(), ","), result[1].total);
}

New World of Darkness/Chronicles of Darkness dice pool roll

Note that we are using the itertools crate for joining the roll results in this example.

use itertools::Itertools;
use diceroll::*;

fn main() {
    let amount_of_dice = 5;
    let sides = 10;
    let target = 8;
    let explode_on = 10;
    let result = roll(DiceRoll::new()
        .dice(amount_of_dice)
        .sides(sides)
        .target(target)
        .explode_on(explode_on));
    println!("We rolled a dice pool of {}d{} with a target number of {} and exploding successes on {}", amount_of_dice, sides, target, explode_on);
    println!("--- The result of the rolls ({}) yielded a total of {}", Itertools::join(&mut result[0].rolls.iter(), ","), result.total);
}
Commit count: 8

cargo fmt