Crates.io | dioxus |
lib.rs | dioxus |
version | |
source | src |
created_at | 2021-01-20 17:05:08.008973 |
updated_at | 2024-12-07 03:48:40.831556 |
description | Build fullstack web, desktop, and mobile apps with a single codebase. |
homepage | https://dioxuslabs.com |
repository | https://github.com/DioxusLabs/dioxus/ |
max_upload_size | |
id | 344480 |
Cargo.toml error: | TOML parse error at line 23, column 1 | 23 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Dioxus is a framework for building cross-platform apps in Rust. With one codebase, you can build web, desktop, and mobile apps with fullstack server functions. Dioxus is designed to be easy to learn for developers familiar with web technologies like HTML, CSS, and JavaScript.
Dioxus is crossplatform app framework that empowers developer to build beautiful, fast, type-safe apps with Rust. By default, Dioxus apps are declared with HTML and CSS. Dioxus includes a number of useful features:
To get started with Dioxus, you'll want to grab the dioxus-cli tool: dx
. We distribute dx
with cargo-binstall
- if you already have binstall skip this step.
# skip if you already have cargo-binstall
cargo install cargo-binstall
# install the precompiled `dx` tool
cargo binstall dioxus-cli
# create a new app, following the template
dx new my-app && cd my-app
# and then serve!
dx serve --platform desktop
All Dioxus apps are built by composing functions return an Element
.
To launch an app, we use the launch
method. In the launch function, we pass the app's root Component
.
use dioxus::prelude::*;
fn main() {
dioxus::launch(App);
}
// The #[component] attribute streamlines component creation.
// It's not required, but highly recommended. It will lint incorrect component definitions and help you create props structs.
#[component]
fn App() -> Element {
rsx! { "hello world!" }
}
You can use the rsx!
macro to create elements with a jsx-like syntax.
Any element in rsx!
can have attributes, listeners, and children. For
consistency, we force all attributes and listeners to be listed before
children.
# use dioxus::prelude::*;
let value = "123";
rsx! {
div {
class: "my-class {value}", // <--- attribute
onclick: move |_| println!("clicked!"), // <--- listener
h1 { "hello world" } // <--- child
}
};
The rsx!
macro accepts attributes in "struct form". Any rust expression contained within curly braces that implements IntoDynNode
will be parsed as a child. We make two exceptions: both for
loops and if
statements are parsed where their body is parsed as a rsx nodes.
# use dioxus::prelude::*;
rsx! {
div {
for _ in 0..10 {
span { "hello world" }
}
}
};
Putting everything together, we can write a simple component that renders a list of elements:
# use dioxus::prelude::*;
#[component]
fn App() -> Element {
let name = "dave";
rsx! {
h1 { "Hello, {name}!" }
div { class: "my-class", id: "my-id",
for i in 0..5 {
div { "FizzBuzz: {i}" }
}
}
}
}
We can compose these function components to build a complex app. Each new component takes some Properties. For components with no explicit properties, we can omit the type altogether.
In Dioxus, all properties are memoized by default with Clone
and PartialEq
. For props you can't clone, simply wrap the fields in a ReadOnlySignal
and Dioxus will handle converting types for you.
# use dioxus::prelude::*;
# #[component] fn Header(title: String, color: String) -> Element { todo!() }
#[component]
fn App() -> Element {
rsx! {
Header {
title: "My App",
color: "red",
}
}
}
The #[component]
macro will help us automatically create a props struct for our component:
# use dioxus::prelude::*;
// The component macro turns the arguments for our function into named fields we can pass in to the component in rsx
#[component]
fn Header(title: String, color: String) -> Element {
rsx! {
div {
background_color: "{color}",
h1 { "{title}" }
}
}
}
You can read more about props in the reference.
While components are reusable forms of UI elements, hooks are reusable forms of logic. Hooks provide a way of retrieving state from Dioxus' internal Scope
and using
it to render UI elements.
By convention, all hooks are functions that should start with use_
. We can use hooks to define the state and modify it from within listeners.
# use dioxus::prelude::*;
#[component]
fn App() -> Element {
// The use signal hook runs once when the component is created and then returns the current value every run after the first
let name = use_signal(|| "world");
rsx! { "hello {name}!" }
}
Hooks are sensitive to how they are used. To use hooks, you must abide by the "rules of hooks":
Hooks let us add a field of state to our component without declaring an explicit state struct. However, this means we need to "load" the struct in the right order. If that order is wrong, then the hook will pick the wrong state and panic.
Dioxus includes many built-in hooks that you can use in your components. If those hooks don't fit your use case, you can also extend Dioxus with custom hooks.
Using components, rsx, and hooks, we can build a simple app.
use dioxus::prelude::*;
fn main() {
dioxus::launch(App);
}
#[component]
fn App() -> Element {
let mut count = use_signal(|| 0);
rsx! {
div { "Count: {count}" }
button { onclick: move |_| count += 1, "Increment" }
button { onclick: move |_| count -= 1, "Decrement" }
}
}
This overview doesn't cover everything. Make sure to check out the tutorial and guides on the official website for more details.
Beyond this overview, Dioxus supports:
Build cool things ✌️