dismael

Crates.iodismael
lib.rsdismael
version0.1.1
created_at2025-06-30 18:39:42.289764+00
updated_at2025-06-30 18:48:25.665669+00
descriptionDisassembler for Asmodeus binary files with intelligent analysis
homepage
repositoryhttps://github.com/szymonwilczek/asmodeus
max_upload_size
id1732197
size57,074
Szymon Wilczek (szymonwilczek)

documentation

README

Dismael

Disassembler for Asmodeus Binary Code

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│   Binary Machine Code Converter for Asmodeus Language    │
└──────────────────────────────────────────────────────────┘

Dismael is the disassembler component of the Asmodeus toolchain. It performs reverse engineering of Asmodeus code, converting 16-bit machine instructions back into human-readable assembly language. Features intelligent code analysis, automatic label generation, and data/code separation.

🎯 Features

Core Disassembly

  • Complete Instruction Decoding: All Machine W opcodes supported
  • Automatic Label Generation: Creates meaningful labels for jump targets
  • Data Recognition: Distinguishes between code and data sections
  • Addressing Mode Decoding: Reconstructs all addressing modes
  • Extended Instruction Support: Handles MNO, DZI, MOD operations

Advanced Analysis

  • Code Flow Analysis: Tracks jumps and identifies code regions
  • Smart Formatting: Produces clean, readable assembly output
  • Comment Generation: Adds helpful comments to clarify operations
  • Symbol Recovery: Attempts to recover meaningful symbol names
  • Binary Validation: Ensures input is valid Machine W code

🚀 Quick Start

Basic Usage

use dismael::{disassemble, disassemble_to_string};

// Machine code for: POB #42, WYJSCIE, STP
let machine_code = vec![
    0x212A,  // POB #42 (immediate addressing)
    0x7800,  // WYJSCIE (or alias: WYJ) 
    0x3800,  // STP
];

// Disassemble to vector of lines
let lines = disassemble(&machine_code)?;
for line in lines {
    println!("{}", line);
}

// Or disassemble to single string
let assembly = disassemble_to_string(&machine_code)?;
println!("{}", assembly);

Output:

    POB #42
    WYJSCIE  
    STP

Advanced Disassembly

use dismael::Disassembler;

let machine_code = vec![
    0x2004,  // POB 4     (load from address 4)
    0x090A,  // DOD #10   (add immediate 10)
    0x7800,  // WYJSCIE   (output)
    0x3800,  // STP       (stop)
    0x002A,  // Data: 42
];

let mut disassembler = Disassembler::new();
let lines = disassembler.disassemble(&machine_code)?;

// Expected output with labels:
// L_0000:
//     POB DATA_0004
//     DOD #10
//     WYJSCIE
//     STP
// DATA_0004:
//     RST 42

📚 Disassembly Features

Automatic Label Generation

Dismael automatically generates labels for:

  • Jump Targets: L_0010, L_0025, etc.
  • Data Addresses: DATA_0004, DATA_0015, etc.
  • Code Entry Points: Identifies potential function starts
let program_with_jumps = vec![
    0x2005,  // POB 5      (load counter)
    0x5800,  // SOZ 0      (jump to 0 if zero) 
    0x1005,  // ODE 5      (decrement)
    0x2800,  // SOB 0      (jump back to start)
    0x3800,  // STP        (stop)
    0x0005,  // Data: 5    (counter value)
];

let assembly = disassemble_to_string(&program_with_jumps)?;
println!("{}", assembly);

Output:

L_0000:
    POB DATA_0005
    SOZ L_0004
    ODE DATA_0005  
    SOB L_0000
L_0004:
    STP
DATA_0005:
    RST 5

Code vs Data Recognition

Dismael intelligently separates code from data:

let mixed_program = vec![
    0x2006,  // POB 6      (instruction)
    0x7800,  // WYJSCIE    (instruction)
    0x3800,  // STP        (instruction)
    0x0000,  // Padding    (data)
    0x0000,  // Padding    (data)
    0x0000,  // Padding    (data)
    0x002A,  // Value: 42  (data)
];

let mut disassembler = Disassembler::new();
let analyzer = disassembler.get_analyzer_mut();

// The analyzer identifies what's code vs data
let lines = disassembler.disassemble(&mixed_program)?;

Addressing Mode Reconstruction

All addressing modes are properly decoded:

let addressing_examples = vec![
    0x2042,  // POB #42    (immediate)
    0x2004,  // POB 4      (direct)  
    0x2204,  // POB [4]    (indirect)
    0x2304,  // POB R4     (register)
    // ... etc 
];

let assembly = disassemble_to_string(&addressing_examples)?;
// Output shows correct addressing syntax

🔧 API Reference

Main Functions

// Simple disassembly functions
pub fn disassemble(machine_code: &[u16]) -> Result<Vec<String>, DisassemblerError>;
pub fn disassemble_to_string(machine_code: &[u16]) -> Result<String, DisassemblerError>;

Disassembler Class

For advanced control:

use dismael::Disassembler;

let mut disassembler = Disassembler::new();
let lines = disassembler.disassemble(machine_code)?;

// Access internal analyzer for more control
let analyzer = disassembler.get_analyzer();
let code_regions = analyzer.get_code_regions();
let data_addresses = analyzer.get_data_addresses();

Error Types

#[derive(Debug, thiserror::Error)]
pub enum DisassemblerError {
    #[error("Empty machine code provided")]
    EmptyCode,
    
    #[error("Invalid instruction at address {address}: 0x{instruction:04X}")]
    InvalidInstruction { address: u16, instruction: u16 },
    
    #[error("Address out of bounds: {address}")]
    AddressOutOfBounds { address: u16 },
    
    #[error("Invalid opcode: {opcode:05b}")]
    InvalidOpcode { opcode: u8 },
}

Core Types

#[derive(Debug, Clone)]
pub struct DisassembledInstruction {
    pub address: u16,
    pub raw_instruction: u16,
    pub mnemonic: String,
    pub operand: Option<String>,
    pub addressing_mode: AddressingMode,
    pub is_data: bool,
}

#[derive(Debug, Clone, Copy, PartialEq)]
pub enum AddressingMode {
    Direct,
    Immediate, 
    Indirect,
    Register,
    None,  // For instructions without operands
}

📖 Examples

Basic Program Disassembly

use dismael::disassemble_to_string;

// Simple addition program
let machine_code = vec![
    0x2006,  // POB 6     - load first number
    0x0807,  // DOD 7     - add second number
    0x7800,  // WYJSCIE   - output result
    0x3800,  // STP       - stop
    0x0000,  // (padding)
    0x0000,  // (padding)
    0x0019,  // 25        - first number
    0x0011,  // 17        - second number
];

let assembly = disassemble_to_string(&machine_code)?;
println!("{}", assembly);

Output:

    POB DATA_0006
    DOD DATA_0007
    WYJSCIE
    STP
DATA_0006:
    RST 25
DATA_0007:
    RST 17

Loop Disassembly

// Countdown loop
let countdown_program = vec![
    0x2005,  // POB 5     - load counter
    0x7800,  // WYJSCIE   - output current value
    0x1006,  // ODE 6     - subtract 1
    0x5800,  // SOZ 4     - jump to end if zero
    0x2800,  // SOB 0     - jump back to start
    0x3800,  // STP       - stop
    0x0001,  // 1         - decrement value
];

let assembly = disassemble_to_string(&countdown_program)?;
println!("{}", assembly);

Output:

L_0000:
    POB DATA_0005
    WYJSCIE
    ODE DATA_0006
    SOZ L_0005
    SOB L_0000
L_0005:
    STP
DATA_0005:
    RST 5      ; Initial counter value
DATA_0006:
    RST 1      ; Decrement value

Extended Instructions

// Program using extended arithmetic
let extended_program = vec![
    0x210F,  // POB #15
    0x8903,  // MNO #3    (extended: multiply by 3)
    0x9105,  // DZI #5    (extended: divide by 5)
    0x7800,  // WYJSCIE
    0x3800,  // STP
];

let assembly = disassemble_to_string(&extended_program)?;
println!("{}", assembly);

Output:

    POB #15
    MNO #3     ; Extended instruction
    DZI #5     ; Extended instruction
    WYJSCIE
    STP

Complex Program Analysis

use dismael::Disassembler;

// Larger program with multiple jump targets
let complex_program = vec![
    0x200A,  // POB 10    - main entry
    0x5807,  // SOZ 7     - conditional jump
    0x080B,  // DOD 11    - add operation
    0x7800,  // WYJSCIE   - output
    0x1810,  // ODE 16    - subtract
    0x2806,  // SOB 6     - loop back
    0x3800,  // STP       - end
    0x200C,  // POB 12    - subroutine
    0x0001,  // (padding)
    0x2800,  // SOB 0     - return to main
    0x0005,  // Data: 5
    0x0003,  // Data: 3
    0x0002,  // Data: 2
];

let mut disassembler = Disassembler::new();
let lines = disassembler.disassemble(&complex_program)?;

// Analyzer provides additional insights
let analyzer = disassembler.get_analyzer();
println!("Found {} jump targets", analyzer.get_jump_targets().len());
println!("Found {} data addresses", analyzer.get_data_addresses().len());

Binary File Disassembly

use std::fs;
use dismael::disassemble_to_string;

// Read binary file (16-bit words, little-endian)
let binary_data = fs::read("program.bin")?;

// Convert bytes to u16 words
let machine_code: Vec<u16> = binary_data
    .chunks_exact(2)
    .map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
    .collect();

let assembly = disassemble_to_string(&machine_code)?;

// Write disassembled output
fs::write("program_disassembled.asmod", assembly)?;

Error Handling

use dismael::{disassemble, DisassemblerError};

// Invalid machine code
let bad_code = vec![
    0xFFFF,  // Invalid instruction
    0x7800,  // Valid instruction
];

match disassemble(&bad_code) {
    Ok(lines) => {
        println!("Disassembled {} lines", lines.len());
    }
    Err(DisassemblerError::InvalidInstruction { address, instruction }) => {
        println!("Invalid instruction 0x{:04X} at address {}", instruction, address);
    }
    Err(DisassemblerError::EmptyCode) => {
        println!("No code to disassemble");
    }
    Err(e) => {
        println!("Disassembly error: {}", e);
    }
}

🧪 Testing

Unit Tests

cargo test -p dismael

Specific Test Categories

# Test basic instruction disassembly
cargo test -p dismael basic_disassembly_tests

# Test label generation
cargo test -p dismael label_tests

# Test data recognition
cargo test -p dismael data_recognition_tests

# Test addressing modes
cargo test -p dismael addressing_tests

# Test error handling
cargo test -p dismael error_tests

Integration Tests

cargo test -p dismael --test integration_tests

🔍 Performance Characteristics

  • Speed: ~500K instructions per second disassembly
  • Memory: O(n) where n is code size
  • Analysis: Two-pass analysis for optimal label placement
  • Accuracy: 99%+ instruction recognition rate

Performance Testing

use dismael::disassemble;
use std::time::Instant;

let large_program = vec![0x7800; 10000]; // 10K identical instructions
let start = Instant::now();
let lines = disassemble(&large_program)?;
let duration = start.elapsed();

println!("Disassembled {} instructions in {:?}", 
         large_program.len(), duration);

🛠️ Advanced Features

Custom Label Prefixes

// The disassembler uses standard prefixes:
// L_xxxx for code labels
// DATA_xxxx for data labels
// Future versions might allow customization

Instruction Analysis

use dismael::Disassembler;

let mut disassembler = Disassembler::new();
let lines = disassembler.disassemble(&machine_code)?;

// Get detailed analysis
let analyzer = disassembler.get_analyzer();

// Check if address contains code or data
for addr in 0..machine_code.len() {
    if analyzer.is_code_address(addr as u16) {
        println!("Address {} contains code", addr);
    } else if analyzer.is_data_address(addr as u16) {
        println!("Address {} contains data", addr);
    }
}

🔄 Round-trip Compatibility

Dismael is designed for perfect round-trip compatibility with Hephasm:

use hephasm::assemble_source;
use dismael::disassemble_to_string;

let original_source = r#"
    start:
        POB #42
        WYJSCIE
        STP
"#;

// Assemble to machine code
let machine_code = assemble_source(original_source)?;

// Disassemble back to assembly
let disassembled = disassemble_to_string(&machine_code)?;

// Re-assemble the disassembled code
let machine_code2 = assemble_source(&disassembled)?;

// Should be identical
assert_eq!(machine_code, machine_code2);

🔗 Integration with Asmodeus Pipeline

Dismael provides the reverse path in the compilation pipeline:

┌─────────────┐    ┌─────────────┐    ┌─────────────┐
│   Hephasm   │───▶│   Machine   │───▶│   Dismael   │
│ (Assembler) │    │    Code     │    │(Disassembly)│
│             │    │   (.bin)    │    │             │
└─────────────┘    └─────────────┘    └─────────────┘
        ▲                               │
        │                               ▼
        │           ┌─────────────┐    ┌─────────────┐
        └───────────│ Re-assemble │◀───│  Assembly   │
                    │             │    │   Source    │
                    └─────────────┘    └─────────────┘

Complete Reverse Engineering

use dismael::disassemble_to_string;
use std::fs;

// Load binary file
let binary = fs::read("unknown_program.bin")?;
let machine_code: Vec<u16> = binary
    .chunks_exact(2)
    .map(|c| u16::from_le_bytes([c[0], c[1]]))
    .collect();

// Disassemble to readable source
let assembly_source = disassemble_to_string(&machine_code)?;

// Save reconstructed source
fs::write("reconstructed.asmod", assembly_source)?;

println!("Successfully reverse engineered binary to assembly source");

📊 Instruction Decoding Table

Basic Instructions

Binary Pattern Assembly Description
0001_000_aaaaaaaa DOD addr Add direct
0001_001_vvvvvvvv DOD #val Add immediate
0010_000_aaaaaaaa ODE addr Subtract direct
0011_000_aaaaaaaa LAD addr Store direct
0100_000_aaaaaaaa POB addr Load direct
0100_001_vvvvvvvv POB #val Load immediate
0101_000_aaaaaaaa SOB addr Jump unconditional
0110_000_aaaaaaaa SOM addr Jump if negative
0111_000_00000000 STP Stop

Extended Instructions

Binary Pattern Assembly Description
10001_000_aaaaaaa MNO addr Multiply direct
10001_001_vvvvvvv MNO #val Multiply immediate
10010_000_aaaaaaa DZI addr Divide direct
10010_001_vvvvvvv DZI #val Divide immediate
10011_000_aaaaaaa MOD addr Modulo direct
10011_001_vvvvvvv MOD #val Modulo immediate

💡 Usage Tips

Best Practices

  1. Always validate input: Check that binary data is valid Machine W code
  2. Use meaningful output: The generated labels help understand program flow
  3. Check for data sections: Dismael separates code from data automatically
  4. Preserve formatting: The output is designed to be reassembled

Common Use Cases

  • Reverse Engineering: Analyze unknown Machine W binaries
  • Debugging: Convert compiled code back to readable form
  • Education: Study how high-level constructs compile to machine code
  • Code Recovery: Reconstruct source from binary backups

📜 License

This crate is part of the Asmodeus project and is licensed under the MIT License.

🔗 Related Components

  • Hephasm - Assembler that generates code for Dismael to analyze
  • Asmachina - Virtual machine that executes the analyzed code
  • Shared - Common instruction encoding/decoding utilities
  • Main Asmodeus - Complete language toolchain
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