Crates.io | doryen-extra |
lib.rs | doryen-extra |
version | 0.2.1 |
source | src |
created_at | 2020-05-23 11:04:20.047376 |
updated_at | 2021-03-14 08:52:11.063876 |
description | Doryen-extra aims to be a loose re-implementation of the utility features from the popular roguelike library named libtcod |
homepage | |
repository | https://github.com/alexschrod/doryen-extra |
max_upload_size | |
id | 244841 |
size | 326,286 |
Doryen-extra aims to be a loose re-implementation of the utility features from the popular roguelike
library named libtcod
, which is also known as the Doryen Library. The doryen-rs
crate fulfills
the re-implementation of the game engine part of the library, but is otherwise (at the time of writing)
missing a lot of the features that were present in libtcod
.
After finding myself frustrated with the various limitations and hassles that are involved when
wrapping a C library in rust, which is what the tcod
crate has done, I decided to just go
all-in and re-code the library in Rust.
While I could've just copied and pasted the code as it was, and turned it into Rust with minimal modifications,
I wanted to make it a proper Rust library, so it has been coded with retaining functionality in mind,
but not with retaining form. By that, I mean that all the functionality you're used to from libtcod
should
be present, but how it's accessed or used may vary greatly from the original.
doryen
While this library is called doryen-extra, I didn't actually want to force it to be tied to the
doryen-rs
library, so functionality that pertains to it is behind the feature doryen
. If
you want to use this library without bringing in doryen-rs
as a dependency, just put
[dependencies]
doryen-extra = { version = "...", default-features = false }
in your Cargo.toml
file, which removes the default doryen
feature.
libtcod-compat
This feature restores (on a best-effort basis) the functionality of the original
libtcod
library, where it has been modified. At the time of writing, the only change that
will happen is to the floating point number generation of the RNG algorithms.
rng_support
With this feature enabled, the Random
struct implements rand_core::RngCore
and
rand_core::SeedableRng
, which lets it be used in any place that accepts the rand
crate RNGs.
serialization
With this feature enabled, all types for which it makes sense to serialize will implement
serde::ser::Serialize
and serde::de::Deserialize
. NOTE: More types may get implementations
for this in the future.
The following toolkits from libtcod
have not yet been converted, with possible reason given in parenthesis:
bsp
toolkit: 2D Binary Space Partitionfov
toolkit: Easily calculate the potential visible set of map cells from the player positionimage
toolkit: Some image manipulation utilities (undecided on whether to convert this one; other crates may already serve this purpose)list
toolkit: A fast, lightweight and generic container, that provides array, list and stack paradigms (use Vec
instead)namegen
toolkit: Allows one to generate random names out of custom made syllable sets (parts requires parse
toolkit)parse
toolkit: An easy way to parse complex text configuration files