Crates.io | egui_window_glfw_passthrough |
lib.rs | egui_window_glfw_passthrough |
version | 0.9.0 |
source | src |
created_at | 2022-08-26 05:37:36.042364 |
updated_at | 2024-11-03 23:18:35.847264 |
description | egui windowing backend using Glfw |
homepage | |
repository | https://github.com/coderedart/egui_overlay |
max_upload_size | |
id | 652557 |
size | 43,548 |
you will need to add these link flags to your build process. I just put all of them here, but choose what you need.
# inside .cargo/config.toml
[target.wasm32-unknown-emscripten]
rustflags = [
"-C",
"link-arg=-s",
"-C",
"link-arg=USE_GLFW=3", # for glfw support.
# "-C",
# "link-arg=-s",
# "-C",
# "link-arg=FULL_ES2",# for opengl es 2 emulation
# "-C",
# "link-arg=-s",
# "-C",
# "link-arg=FULL_ES3", # for opengl es 3 emulation
# "-C",
# "link-arg=-s",
# "-C",
# "link-arg=ERROR_ON_UNDEFINED_SYMBOLS=0", # for ignoring some egl symbols. maybe needed for wgpu
"-C",
"link-arg=-s",
"-C",
"link-arg=MAX_WEBGL_VERSION=2 ", # to make sure that webgl2 is enabled.
"-C",
"link-arg=-s",
"-C",
"link-arg=MIN_WEBGL_VERSION=2", # to disable webgl1 completely, and use webgl2 exclusively.
"-C",
"link-arg=-s",
"-C",
"link-arg=DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1", # i don't even remember why i have this :D.
]
canvas element's data-raw-handle
property should be 1
and id
should be canvas
.
example html to use for your sdl2 wasm app:
<!DOCTYPE html>
<html>
<body>
<canvas data-raw-handle="1" id="canvas"></canvas>
<!-- you need this script to actually let sdl2 library find the canvas for backing its window -->
<script type="text/javascript">
var Module = {
canvas: (function () {
// this is how we provide a canvas to our sdl2
return document.getElementById("canvas");
})(),
};
</script>
<!-- the above scrit MUST BE loaded before the below script which is generated by cargo.
so, don't change the order of these tags -->
<script src="my_project_name.js"></script>
</body>
</html>
script to build and deploy
#!/bin/sh
echo "building for emscripten target"
# make sure that cargo use using the config file that has all the sdl2 linker options
cargo build --target=wasm32-unknown-emscripten --release
echo "copying files to dist directory"
# the directory can be anything temporary within which you want to place your server files
mkdir -p dist
# wasm file is obviously your rust binary
cp target/wasm32-unknown-emscripten/release/my_project_name.wasm dist
# but as the above binary needs to interact with browser via js,
# this helper js script is generated by cargo to load and support the rust wasm binary
cp target/wasm32-unknown-emscripten/release/my_project_name.js dist
# just the above html file
cp index.html dist
# a temporary server to use for local development. DON'T USE IN PRODUCTION!!!
(cd dist && python -m http.server)