euphrates_cli

Crates.ioeuphrates_cli
lib.rseuphrates_cli
version0.1.0
sourcesrc
created_at2018-10-01 00:54:35.7151
updated_at2018-10-01 00:54:35.7151
descriptionAn emulator for the video game consoles Sega Master System, Game Gear, and SG-1000.
homepagehttps://github.com/mikebenfield/euphrates
repositoryhttps://github.com/mikebenfield/euphrates
max_upload_size
id87348
size18,313
Michael Benfield (mikebenfield)

documentation

README

Euphrates CLI: A Command Line Interface for the Euphrates Emulator

Euphrates is an emulator for the Sega Master System, Sega Game Gear, and Sega SG-1000 Game consoles.

It's available as a library, in the euphrates crate. This crate, euphrates_cli, provides a command line interface based on SDL2.

To run euphrates_cli, you'll need to install Rust and SDL2.

Invoking euphrates_cli

To play most Sega Master System ROMs, execute from this directory:

cargo run --release -- rom --rom PATH_TO_ROM

To play Codemasters games like Fantastic Dizzy:

cargo run --release -- rom --rom PATH_TO_ROM --memory_map codemasters --tv pal

To play Game Gear games:

cargo run --release -- rom --rom PATH_TO_ROM --kind gg

To play SG-1000 games:

cargo run --release -- rom --rom PATH_TO_ROM --memory_map sg1000_2

Compilation will take a few minutes.

During gameplay, control player 1 with keys WASDFG. Control player 2 with keys IJKL;'. Space is reset; P is pause (or, for the Game Gear, start).

Saving and restoring

If you want to be able to save states and playback, you should use the --save_directory option like this:

cargo run --release -- rom --rom PATH_TO_ROM --save_directory PATH_TO_DIRECTORY

During gameplay, press x to save state. Press r to start recording gameplay and R to save recorded gameplay.

Resume from a saved state using

cargo run --release -- load --loadfile PATH_TO_SAVED_STATE

Run recorded gameplay using

cargo run --release -- loadrecord --loadfile PATH_TO_RECORDED_GAMEPLAY

To playback recorded gameplay at max speed and time the result:

cargo run --release -- playback --loadfile PATH_TO_RECORDED_GAMEPLAY --frequency unlimited

Miscellaneous features

If you have an x86-64 processor with BMI2 instructions, you can get better performance like this (this will require a recompile):

cargo run --release --features euphrates_x64` -- rom --rom PATH_TO_ROM

You can disable debugging features (see below) as follows:

cargo run --release -- rom --rom PATH_TO_ROM --debug false

This will provide a performance improvement (but one that is probably unnecessary for gameplay on modern computers).

Debugging

Euphrates provides some debugging features (as long as you didn't invoke it with --debug false).

During gameplay, you can press:

  • n to print disassembly around the current program counter;

  • N to print a whole-program disassembly;

  • h to hold execution;

  • y to step through one Z80 instruction;

  • H to resume execution;

  • z to display the current status of the emulated Z80 CPU.

License

Euphrates is Copyright 2018, Michael Benfield.

Euphrates is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Euphrates is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Euphrates (see the file LICENSE). If not, see https://www.gnu.org/licenses/.

Commit count: 200

cargo fmt