Crates.io | fdg-sim |
lib.rs | fdg-sim |
version | 0.9.1 |
source | src |
created_at | 2022-05-04 19:12:52.652294 |
updated_at | 2022-12-17 03:28:46.698522 |
description | A flexible force-directed graph framework |
homepage | |
repository | https://github.com/grantshandy/fdg/tree/main/fdg-sim |
max_upload_size | |
id | 580589 |
size | 60,650 |
A force-directed graph simulation for Rust.
Visit the project page for more information.
Name | Version | Docs | License | Description |
---|---|---|---|---|
fdg-sim |
Runs the layout engine (simulation) and manages the position of nodes. | |||
fdg-macroquad |
A demo visualizer that lets you interact with the graph in real time. (View Online) | |||
fdg-img |
A simple SVG renderer for your graphs. | |||
fdg-wasm |
A simple Webassembly wrapper of fdg-sim for use in Javascript. |
use fdg_sim::{ForceGraph, ForceGraphHelper, Simulation, SimulationParameters};
fn main() {
// initialize a graph
let mut graph: ForceGraph<(), ()> = ForceGraph::default();
// add nodes to it
let one = graph.add_force_node("one", ());
let two = graph.add_force_node("two", ());
let _three = graph.add_force_node("three", ());
graph.add_edge(one, two, ());
// create a simulation from the graph
let mut simulation = Simulation::from_graph(graph, SimulationParameters::default());
// your event/render loop
for frame in 0..50 {
// update the nodes positions based on force algorithm
simulation.update(0.035);
// render (print) your nodes new locations.
println!("---- frame {frame} ----");
for node in simulation.get_graph().node_weights() {
println!("\"{}\" - {:?}", node.name, node.location);
}
println!("-----------------------")
}
}
N
, E
, and Ty
?You may notice that structs and types like Simulation
, ForceGraph
, and Force
have generic type parameters <N, E, Ty>
.
N
: The node weight (data stored in the Node
's data
).E
: The edge weight (data stored directly in the graph's edges).Ty
: The edge type, Directed
or Undirected
(set by default).These type names from the petgraph documentation here. Because Ty
is set by default, you won't have to mess with it most of the time.