Crates.io | fdsm |
lib.rs | fdsm |
version | 0.6.0 |
source | src |
created_at | 2023-08-26 19:19:55.629455 |
updated_at | 2024-09-13 04:48:20.086993 |
description | A pure-Rust implementation of multi-channel signed distance field generation |
homepage | |
repository | https://gitlab.com/Kyarei/fdsm |
max_upload_size | |
id | 955671 |
size | 677,122 |
A pure-Rust reimplementation of multi-channel signed distance field generation.
This implementation mostly follows Victor Chlumský’s master thesis.
Although it is not an exact translation of the C++ msdfgen
library, it does follow it for some parts of the code.
fdsm
also uses code adapted from msdfgen-rs
for its tests.
ttf-parser
: import glyphs using ttf-parser
visualize
: helpers for visualizationuse fdsm::bezier::scanline::FillRule;
use fdsm::generate::generate_msdf;
use fdsm::render::{correct_sign_msdf, render_msdf};
use fdsm::shape::Shape;
use fdsm::transform::Transform;
use image::{GrayImage, RgbImage};
use nalgebra::{Affine2, Similarity2, Vector2};
use ttf_parser::Face;
// First, acquire a [`Shape`]. This can be done by procedurally
// generating one or by loading one from a font:
let face = Face::parse(notosans::REGULAR_TTF, 0).unwrap();
let glyph_id = face.glyph_index('A').unwrap();
let mut shape = Shape::load_from_face(&face, glyph_id);
// Prepare your transformation matrix and calculate the dimensions of
// the resulting signed distance field. As an example, we set this up
// using ‘shrinkage’ (font units per texel) and ‘range’ (number of
// texels for the margin) values.
// Note that since font files interpret a positive y-offset as
// pointing up, the resulting distance field will be upside-down.
// This can be corrected either by flipping the resulting image
// vertically or by modifying the transformation matrix. We omit
// this fix for simplicity.
let bbox = face.glyph_bounding_box(glyph_id).unwrap();
const RANGE: f64 = 4.0;
const SHRINKAGE: f64 = 16.0;
let transformation = nalgebra::convert::<_, Affine2<f64>>(Similarity2::new(
Vector2::new(
RANGE - bbox.x_min as f64 / SHRINKAGE,
RANGE - bbox.y_min as f64 / SHRINKAGE,
),
0.0,
1.0 / SHRINKAGE,
));
let width =
((bbox.x_max as f64 - bbox.x_min as f64) / SHRINKAGE + 2.0 * RANGE).ceil() as u32;
let height =
((bbox.y_max as f64 - bbox.y_min as f64) / SHRINKAGE + 2.0 * RANGE).ceil() as u32;
// Unlike msdfgen, the transformation is not passed into the
// `generate_msdf` function – the coordinates of the control points
// must be expressed in terms of pixels on the distance field. To get
// the correct units, we pre-transform the shape:
shape.transform(&transformation);
// We now color the edges of the shape. We also have to prepare
// it for calculations:
let colored_shape = Shape::edge_coloring_simple(shape, 0.03, 69441337420);
let prepared_colored_shape = colored_shape.prepare();
// Set up the resulting image and generate the distance field:
let mut msdf = RgbImage::new(width, height);
generate_msdf(&prepared_colored_shape, RANGE, &mut msdf);
correct_sign_msdf(&mut msdf, &prepared_colored_shape, FillRule::Nonzero);
// As a test, try previewing the distance field:
let mut preview = GrayImage::new(msdf.width() * 10, msdf.height() * 10);
render_msdf(&msdf, &mut preview, RANGE);
Currently, fdsm
has the basic functionality of generating MSDFs and generates correct distance fields for the glyphs A
to Z
in Noto Sans. However, it does not have all of the features present in msdfgen
.
msdfgen