Crates.io | ffmml |
lib.rs | ffmml |
version | 0.1.2 |
source | src |
created_at | 2022-12-25 14:25:57.913623 |
updated_at | 2023-01-16 22:38:08.522481 |
description | Famicon (a.k.a. NES) Flavored Music Macro Language |
homepage | https://github.com/sile/ffmml |
repository | https://github.com/sile/ffmml |
max_upload_size | |
id | 745332 |
size | 7,089,304 |
Parser and player of Famicon Flavored Music Macro Language (FFMML).
Famicon is also known as NES (Nintendo Entertainment System).
The language specification of FFMML is based on MCK. But there are (known) differences between FFMML and MCK as follows:
#INCLUDE
directive#OCTAVE-REV
directive@n
command (direct frequency select)n
command (direct note select)y
command (direct memory entry)#CHANNEL <CHANNEL_NAME> <OSCILLATOR>
directive that defines custom channels:
<CHANNEL_NAME>
: A..=Z
<OSCILLATOR>
: 1
(pulse wave), 2
(triangle wave), or 3
(noise)The following example parses an MML script and generates audio data:
let mml = r#"; From https://www.nesdev.org/mck_guide_v1.0.txt
#TITLE My First NES Chip
#COMPOSER Nullsleep
#PROGRAMER 2003 Jeremiah Johnson
@v0 = { 10 9 8 7 6 5 4 3 2 }
@v1 = { 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 }
@v2 = { 15 12 10 8 6 3 2 1 0 }
@v3 = { 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 }
ABCD t150
A l8 o4 @01 @v0
A [c d e f @v1 g4 @v0 a16 b16 >c c d e f @v1 g4 @v0 a16 b16 >c<<]2
C l4 o3 q6
C [c e g8 g8 a16 b16 >c8 c e g8 g8 a16 b16 >c8<<]4
D l4 @v2 @0
D [@v2 b @v3 e @v2 b @v3 e @v2 b @v3 e @v2 b @v3 e8 @v2 b8]4"#;
let music = mml.parse::<ffmml::Music>().unwrap_or_else(|e| panic!("{e}"));
let mut player = music.play(48000);
let audio_data = (&mut player).collect::<Vec<_>>();
player.take_last_error().map(|e| panic!("{e}"));
To play the music defined by the above MML script, run the following commands:
$ cargo install ffmmlc
$ cat examples/music01.mml | ffmmlc > music01.wav
$ play music01.wav