Crates.io | firespine |
lib.rs | firespine |
version | 0.1.3 |
source | src |
created_at | 2022-05-25 19:05:41.9814 |
updated_at | 2022-10-31 14:04:03.665027 |
description | A relatively simple framework-as-a-library for application-state, -routing and event-handling. |
homepage | https://github.com/Longor1996/firespine |
repository | https://github.com/Longor1996/firespine |
max_upload_size | |
id | 593707 |
size | 44,116 |
A relatively simple framework-as-a-library for application-state, -routing and event-handling.
use firespine::{Backbone, NodeHandler};
#[derive(Debug)]
struct MyNodeHandler;
impl NodeHandler for MyNodeHandler {
// Override handler methods as needed!
// For example, to receive events:
fn handle_event<'e>(
&'e mut self,
event: &'e mut EventWrapper,
context: &'e mut NodeContext,
) {
if let Some(my_event) = event.downcast_ref::<MyEvent>() {
// Handle the event! :D
}
}
}
#[derive(Debug)]
struct MyEvent;
impl Event for MyEvent {}
fn main() {
let mut backbone = Backbone::from(MyNodeHandler);
// 'navigate' to a path in the backbone.
backbone.navigate("/local/world-3/play");
loop {
// Regularly call `update` in your mainloop...
backbone.update().expect("backbone error");
/// ...and fire away as you wish!
backbone.get_context().process_event(&mut MyEvent);
}
}