| Crates.io | fluidsynth-ng |
| lib.rs | fluidsynth-ng |
| version | 0.1.0 |
| created_at | 2025-10-31 10:26:32.005268+00 |
| updated_at | 2025-10-31 10:26:32.005268+00 |
| description | FluidSynth bindings |
| homepage | |
| repository | https://github.com/AaronDewes/rust-fluidsynth |
| max_upload_size | |
| id | 1909838 |
| size | 73,152 |
A fork of rust-fluidsynth, adjusted for modern FluidSynth.
Note: This project is currently not under active development. Not all functionality to use fluidsynth is available yet. Nevertheless, feel free to fork and and send pull requests with additional functionality or bug fixes.
FluidSynth bindings for Rust.
Bindings for FluidSynth, a software synthesizer based on the SoundFont 2 specifications, in Rust.
FluidSynth website here. A documentation of the FluidSynth API is available here.
To use rust-fluidsynth you must install FluidSynth on your computer and add this to Cargo.toml:
[dependencies.fluidsynth-ng]
git = "https://github.com/AaronDewes/rust-fluidsynth"
use fluidsynth_ng::*;
use rand::{thread_rng, Rng};
use std::thread;
fn main() {
let mut settings = settings::Settings::new();
let mut syn = synth::Synth::new(&mut settings);
let _adriver = audio::AudioDriver::new(&mut settings, &mut syn);
syn.sfload("/path/to/soundfont.sf2", 1);
let interval = Duration::milliseconds(1000);
for _x in 0..12 {
let num: i32 = thread_rng().gen_range(0, 12);
let key = 60 + num;
syn.noteon(0, key, 80);
thread::sleep_ms(1000);
syn.noteoff(0, key);
}
}