Crates.io | fmodel-rust |
lib.rs | fmodel-rust |
version | 0.7.0 |
source | src |
created_at | 2023-09-16 19:51:11.482332 |
updated_at | 2023-12-29 23:53:02.798424 |
description | Accelerate development of compositional, safe, and ergonomic applications/information systems by effectively implementing Event Sourcing and CQRS patterns in Rust. |
homepage | |
repository | |
max_upload_size | |
id | 974601 |
size | 163,373 |
(
model)
- Functional Domain Modeling with RustFrom version 0.7.0+, the library is using
async fn
in Traits feature, which is currently available only in stable Rust 1.75.0+.
If you are using older version of Rust, please use version 0.6.0 of the library. It depends on
async-trait
crate. Version 0.6.0 is not maintained anymore, only patched for security issues and bugs.
When you’re developing an information system to automate the activities of the business, you are modeling the business. The abstractions that you design, the behaviors that you implement, and the UI interactions that you build all reflect the business — together, they constitute the model of the domain.
IOR<Library, Inspiration>
This project can be used as a library, or as an inspiration, or both. It provides just enough tactical Domain-Driven Design patterns, optimised for Event Sourcing and CQRS.
Abstractions can hide irrelevant details and use names to reference objects. It emphasizes what an object is or does rather than how it is represented or how it works.
Generalization reduces complexity by replacing multiple entities which perform similar functions with a single construct.
Abstraction and generalization are often used together. Abstracts are generalized through parameterization to provide more excellent utility.
Box<dyn Fn(&C, &S) -> Vec<E>>
type DecideFunction<'a, C, S, E> = Box<dyn Fn(&C, &S) -> Vec<E> + 'a + Send + Sync>
On a higher level of abstraction, any information system is responsible for handling the intent (Command
) and based on
the current State
, produce new facts (Events
):
State/S
on the input,Command/C
is handled on the input,Vec
of new Events/E
to be published/emitted on the outputBox<dyn Fn(&S, &E) -> S>
type EvolveFunction<'a, S, E> = Box<dyn Fn(&S, &E) -> S + 'a + Send + Sync>
The new state is always evolved out of the current state S
and the current event E
:
State/S
on the input,Event/E
is handled on the input,State/S
to be published on the outputTwo functions are wrapped in a datatype class (algebraic data structure), which is generalized with three generic parameters:
pub struct Decider<'a, C: 'a, S: 'a, E: 'a> {
pub decide: DecideFunction<'a, C, S, E>,
pub evolve: EvolveFunction<'a, S, E>,
pub initial_state: InitialStateFunction<'a, S>,
}
Decider
is the most important datatype, but it is not the only one. There are others:
Decider
is a datatype/struct that represents the main decision-making algorithm. It belongs to the Domain layer. It
has three
generic parameters C
, S
, E
, representing the type of the values that Decider
may contain or use.
Decider
can be specialized for any type C
or S
or E
because these types do not affect its
behavior. Decider
behaves the same for C
=Int
or C
=YourCustomType
, for example.
Decider
is a pure domain component.
C
- CommandS
- StateE
- Eventpub type DecideFunction<'a, C, S, E> = Box<dyn Fn(&C, &S) -> Vec<E> + 'a + Send + Sync>;
pub type EvolveFunction<'a, S, E> = Box<dyn Fn(&S, &E) -> S + 'a + Send + Sync>;
pub type InitialStateFunction<'a, S> = Box<dyn Fn() -> S + 'a + Send + Sync>;
pub struct Decider<'a, C: 'a, S: 'a, E: 'a> {
pub decide: DecideFunction<'a, C, S, E>,
pub evolve: EvolveFunction<'a, S, E>,
pub initial_state: InitialStateFunction<'a, S>,
}
Additionally, initialState
of the Decider is introduced to gain more control over the initial state of the Decider.
Event sourcing aggregate is using/delegating a Decider
to handle commands and produce new events.
It belongs to the
Application layer. In order to
handle the command, aggregate needs to fetch the current state (represented as a list/vector of events)
via EventRepository.fetchEvents
async function, and then delegate the command to the decider which can produce new
events as
a result. Produced events are then stored via EventRepository.save
async function.
It is a formalization of the event sourced information system.
State stored aggregate is using/delegating a Decider
to handle commands and produce new state. It
belongs to the
Application layer. In order to
handle the command, aggregate needs to fetch the current state via StateRepository.fetchState
async function first,
and then
delegate the command to the decider which can produce new state as a result. New state is then stored
via StateRepository.save
async function.
It is a formalization of the state stored information system.
View
is a datatype that represents the event handling algorithm, responsible for translating the events into
denormalized state, which is more adequate for querying. It belongs to the Domain layer. It is usually used to create
the view/query side of the CQRS pattern. Obviously, the command side of the CQRS is usually event-sourced aggregate.
It has two generic parameters S
, E
, representing the type of the values that View
may contain or use.
View
can be specialized for any type of S
, E
because these types do not affect its behavior.
View
behaves the same for E
=Int
or E
=YourCustomType
, for example.
View
is a pure domain component.
S
- StateE
- Eventpub struct View<'a, S: 'a, E: 'a> {
pub evolve: EvolveFunction<'a, S, E>,
pub initial_state: InitialStateFunction<'a, S>,
}
Materialized view is using/delegating a View
to handle events of type E
and to maintain
a state of denormalized
projection(s) as a
result. Essentially, it represents the query/view side of the CQRS pattern. It belongs to the Application layer.
In order to handle the event, materialized view needs to fetch the current state via ViewStateRepository.fetchState
suspending function first, and then delegate the event to the view, which can produce new state as a result. New state
is then stored via ViewStateRepository.save
suspending function.
In Rust, we can use ADTs to model our application's domain entities and relationships in a functional way, clearly defining the set of possible values and states.
Rust has two main types of ADTs: enum
and struct
.
enum
is used to define a type that can take on one of several possible variants - modeling a sum/OR
type.struct
is used to express a type that has named fields - modeling a product/AND
type.ADTs will help with
In FModel, we extensively use ADTs to model the data.
C
/ Command / Intent to change the state of the system// models Sum/Or type / multiple possible variants
pub enum OrderCommand {
Create(CreateOrderCommand),
Update(UpdateOrderCommand),
Cancel(CancelOrderCommand),
}
// models Product/And type / a concrete variant, consisting of named fields
pub struct CreateOrderCommand {
pub order_id: u32,
pub customer_name: String,
pub items: Vec<String>,
}
// models Product/And type / a concrete variant, consisting of named fields
pub struct UpdateOrderCommand {
pub order_id: u32,
pub new_items: Vec<String>,
}
// models Product/And type / a concrete variant, consisting of named fields
#[derive(Debug)]
pub struct CancelOrderCommand {
pub order_id: u32,
}
E
/ Event / Fact// models Sum/Or type / multiple possible variants
pub enum OrderEvent {
Created(OrderCreatedEvent),
Updated(OrderUpdatedEvent),
Cancelled(OrderCancelledEvent),
}
// models Product/And type / a concrete variant, consisting of named fields
pub struct OrderCreatedEvent {
pub order_id: u32,
pub customer_name: String,
pub items: Vec<String>,
}
// models Product/And type / a concrete variant, consisting of named fields
pub struct OrderUpdatedEvent {
pub order_id: u32,
pub updated_items: Vec<String>,
}
// models Product/And type / a concrete variant, consisting of named fields
pub struct OrderCancelledEvent {
pub order_id: u32,
}
S
/ State / Current state of the system/aggregate/entitystruct OrderState {
order_id: u32,
customer_name: String,
items: Vec<String>,
is_cancelled: bool,
}
This leads to modularity in design and a clear separation of the entity’s structure and functions/behaviour of the entity.
Fmodel library offers generic and abstract components to specialize in for your specific case/expected behavior:
fn decider<'a>() -> Decider<'a, OrderCommand, OrderState, OrderEvent> {
Decider {
// Your decision logic goes here.
decide: Box::new(|command, state| match command {
// Exhaustive pattern matching on the command
OrderCommand::Create(create_cmd) => {
vec![OrderEvent::Created(OrderCreatedEvent {
order_id: create_cmd.order_id,
customer_name: create_cmd.customer_name.to_owned(),
items: create_cmd.items.to_owned(),
})]
}
OrderCommand::Update(update_cmd) => {
// Your validation logic goes here
if state.order_id == update_cmd.order_id {
vec![OrderEvent::Updated(OrderUpdatedEvent {
order_id: update_cmd.order_id,
updated_items: update_cmd.new_items.to_owned(),
})]
} else {
// In case of validation failure, return empty list of events or error event
vec![]
}
}
OrderCommand::Cancel(cancel_cmd) => {
// Your validation logic goes here
if state.order_id == cancel_cmd.order_id {
vec![OrderEvent::Cancelled(OrderCancelledEvent {
order_id: cancel_cmd.order_id,
})]
} else {
// In case of validation failure, return empty list of events or error event
vec![]
}
}
}),
// Evolve the state based on the event(s)
evolve: Box::new(|state, event| {
let mut new_state = state.clone();
// Exhaustive pattern matching on the event
match event {
OrderEvent::Created(created_event) => {
new_state.order_id = created_event.order_id;
new_state.customer_name = created_event.customer_name.to_owned();
new_state.items = created_event.items.to_owned();
}
OrderEvent::Updated(updated_event) => {
new_state.items = updated_event.updated_items.to_owned();
}
OrderEvent::Cancelled(_) => {
new_state.is_cancelled = true;
}
}
new_state
}),
// Initial state
initial_state: Box::new(|| OrderState {
order_id: 0,
customer_name: "".to_string(),
items: Vec::new(),
is_cancelled: false,
}),
}
}
// The state of the view component
struct OrderViewState {
order_id: u32,
customer_name: String,
items: Vec<String>,
is_cancelled: bool,
}
fn view<'a>() -> View<'a, OrderViewState, OrderEvent> {
View {
// Evolve the state of the `view` based on the event(s)
evolve: Box::new(|state, event| {
let mut new_state = state.clone();
// Exhaustive pattern matching on the event
match event {
OrderEvent::Created(created_event) => {
new_state.order_id = created_event.order_id;
new_state.customer_name = created_event.customer_name.to_owned();
new_state.items = created_event.items.to_owned();
}
OrderEvent::Updated(updated_event) => {
new_state.items = updated_event.updated_items.to_owned();
}
OrderEvent::Cancelled(_) => {
new_state.is_cancelled = true;
}
}
new_state
}),
// Initial state
initial_state: Box::new(|| OrderViewState {
order_id: 0,
customer_name: "".to_string(),
items: Vec::new(),
is_cancelled: false,
}),
}
}
The logic execution will be orchestrated by the outside components that use the domain components (decider, view) to do the computations. These components will be responsible for fetching and saving the data (repositories).
The arrows in the image (adapters->application->domain) show the direction of the dependency. Notice that all dependencies point inward and that Domain does not depend on anybody or anything.
Pushing these decisions from the core domain model is very valuable. Being able to postpone them is a sign of good architecture.
Event-sourcing aggregate
let repository = InMemoryOrderEventRepository::new();
let aggregate = EventSourcedAggregate::new(repository, decider());
let command = OrderCommand::Create(CreateOrderCommand {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
});
let result = aggregate.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Created(OrderCreatedEvent {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
}),
0
)]
);
State-stored aggregate
let repository = InMemoryOrderStateRepository::new();
let aggregate = StateStoredAggregate::new(repository, decider());
let command = OrderCommand::Create(CreateOrderCommand {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
});
let result = aggregate.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
(
OrderState {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
is_cancelled: false,
},
0
)
);
Splitting the computation in your program into multiple threads to run multiple tasks at the same time can improve performance. However, programming with threads has a reputation for being difficult. Rust’s type system and ownership model guarantee thread safety.
Example of the concurrent execution of the aggregate:
async fn es_test() {
let repository = InMemoryOrderEventRepository::new();
let aggregate = Arc::new(EventSourcedAggregate::new(repository, decider()));
// Makes a clone of the Arc pointer. This creates another pointer to the same allocation, increasing the strong reference count.
let aggregate2 = Arc::clone(&aggregate);
// Lets spawn two threads to simulate two concurrent requests
let handle1 = thread::spawn(|| async move {
let command = OrderCommand::Create(CreateOrderCommand {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
});
let result = aggregate.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Created(OrderCreatedEvent {
order_id: 1,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
}),
0
)]
);
let command = OrderCommand::Update(UpdateOrderCommand {
order_id: 1,
new_items: vec!["Item 3".to_string(), "Item 4".to_string()],
});
let result = aggregate.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Updated(OrderUpdatedEvent {
order_id: 1,
updated_items: vec!["Item 3".to_string(), "Item 4".to_string()],
}),
1
)]
);
let command = OrderCommand::Cancel(CancelOrderCommand { order_id: 1 });
let result = aggregate.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Cancelled(OrderCancelledEvent { order_id: 1 }),
2
)]
);
});
let handle2 = thread::spawn(|| async move {
let command = OrderCommand::Create(CreateOrderCommand {
order_id: 2,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
});
let result = aggregate2.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Created(OrderCreatedEvent {
order_id: 2,
customer_name: "John Doe".to_string(),
items: vec!["Item 1".to_string(), "Item 2".to_string()],
}),
0
)]
);
let command = OrderCommand::Update(UpdateOrderCommand {
order_id: 2,
new_items: vec!["Item 3".to_string(), "Item 4".to_string()],
});
let result = aggregate2.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Updated(OrderUpdatedEvent {
order_id: 2,
updated_items: vec!["Item 3".to_string(), "Item 4".to_string()],
}),
1
)]
);
let command = OrderCommand::Cancel(CancelOrderCommand { order_id: 2 });
let result = aggregate2.handle(&command).await;
assert!(result.is_ok());
assert_eq!(
result.unwrap(),
[(
OrderEvent::Cancelled(OrderCancelledEvent { order_id: 2 }),
2
)]
);
});
handle1.join().unwrap().await;
handle2.join().unwrap().await;
}
You might wonder why all primitive types in Rust aren’t atomic and why standard library types aren’t implemented to use Arc<T>
by default.
The reason is that thread safety comes with a performance penalty that you only want to pay when you really need to.
You choose how to run it! You can run it in a single-threaded, multi-threaded, or distributed environment.
Run the following Cargo command in your project directory:
cargo add fmodel-rust
Or add the following line to your Cargo.toml
file:
fmodel-rust = "0.7.0"
Special credits to Jérémie Chassaing
for sharing his research
and Adam Dymitruk
for hosting the meetup.
Created with :heart: by Fraktalio