Crates.io | foxtrot |
lib.rs | foxtrot |
version | 0.3.0 |
source | src |
created_at | 2021-04-14 15:51:33.372846 |
updated_at | 2024-01-24 19:50:44.714185 |
description | The all-in-one Bevy 3D game template for desktop. |
homepage | https://janhohenheim.github.io/foxtrot/ |
repository | https://github.com/janhohenheim/foxtrot |
max_upload_size | |
id | 384029 |
size | 1,172,021 |
The all-in-one Bevy 3D game template.
https://user-images.githubusercontent.com/9047632/226387411-70f662de-0681-47ff-b1d1-ccc59b02fa7b.mov
bevy_rapier
bevy_kira_audio
oxidized_navigation
bevy_editor_pls
bound to 'G'bevy_editor_pls
.warbler_grass
bevy_dolly
bevy_mod_sysfail
seldom_fn_plugin
bevy_hanabi
spew
Simply use the template button on GitHub to create a new repository from this template.
Then, replace all instances of the word foxtrot
with the name of your game. Change the game version as well as the author information in the following files:
Cargo.toml
build/windows/installer/Package.wxs
build/macos/src/Game.app/Contents/Resources/Info.plist
cargo run
You should keep the credits
directory up to date. The release workflow automatically includes the directory in every build.
build/windows/icon.ico
(used for windows executable and as favicon for the web-builds)build/macos/icon_1024x1024.png
with a 1024
times 1024
pixel png icon and run create_icns.sh
(make sure to run the script inside the macos
directory) - Warning: sadly this seems to require a mac...Feel free to shoot a message in the dedicated help thread on the Bevy Discord or open an issue on GitHub if you want to discuss something or need help :)