| Crates.io | frustum_query |
| lib.rs | frustum_query |
| version | 0.1.2 |
| created_at | 2017-01-04 21:20:37.020064+00 |
| updated_at | 2017-01-05 01:10:01.762564+00 |
| description | A frustum culling framework from 3D graphics applications. |
| homepage | https://github.com/chrisliebert/frustum_query |
| repository | https://github.com/chrisliebert/frustum_query.git |
| max_upload_size | |
| id | 7930 |
| size | 14,463 |
Copyright(C) 2017 Chris Liebert
frustum_query
A frustum culling toolkit written in Rust, intended for determining if bounding spheres intersect the 3D frustum of a virtual camera. Frustum culling can improve the performance of graphics applications by omitting draw commands for geometry that is out of sight.
License:
This program and it's source are available under the "MIT License" please see LICENSE