Crates.io | gaclen |
lib.rs | gaclen |
version | 0.0.14 |
source | src |
created_at | 2019-10-27 01:05:05.43367 |
updated_at | 2020-05-03 10:37:11.473612 |
description | A library for handling anything a game client needs to do. |
homepage | |
repository | https://github.com/Griffone/gaclen |
max_upload_size | |
id | 176006 |
size | 143,133 |
A full-stack 3D game client engine in Rust.
The gaclen_shader project relies on shaderc-rs which requires additional setup steps. Please follow them.
Gaclen accelerates game client creation through:
It also enforces minimal predetermined ideas, like scene organization, leaving it to higher level logic, allowing it to be more specialized for a specific game's need.
In the (hopefully) near future Gaclen will:
These features are not currently planned, but might be implemented in the future:
These features will not be supported, since they make up a game, or should be common between client and server.