game_clock

Crates.iogame_clock
lib.rsgame_clock
version1.1.1
sourcesrc
created_at2020-11-17 17:05:58.402786
updated_at2021-04-11 20:34:32.898694
descriptionProvides a clock for game (engines) that is simple to use and efficient.
homepage
repositoryhttps://git.jojolepro.com/game_clock/
max_upload_size
id313340
size21,269
Joël Lupien (jojolepro)

documentation

https://docs.rs/game_clock

README

Game Clock

Game Clock

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Read the documentation.

Features

  • Adds a simple clock for use in games and game engines.

Usage

Add the following to you Cargo.toml file:

game_clock = "*"

Use the clock like so:

use game_clock::Time;
use std::time::Duration;
fn main() {
    let mut time = Time::default();
    time.set_fixed_time(Duration::from_secs_f64(1.0 / 20.0));

    let step = 1.0 / 60.0;
    for _ in 0..60 {
        time.advance_frame(Duration::from_secs_f64(step));
        { } // ...Run game logic, rendering, etc...
        while time.step_fixed_update() { // runs 20 times in a frame.
            { } // Run fixed frame logic (ie. physics)
        }
    }
}

Maintainer Information

  • Maintainer: Jojolepro
  • Contact: jojolepro [at] jojolepro [dot] com
  • Website: jojolepro.com
  • Patreon: patreon
Commit count: 0

cargo fmt