Crates.io | generic-matrix-impl |
lib.rs | generic-matrix-impl |
version | 0.1.0 |
source | src |
created_at | 2022-09-25 14:08:15.939462 |
updated_at | 2022-09-25 14:08:15.939462 |
description | Simple implementation of generic matrices and their associated operations |
homepage | https://github.com/jpbochicchio/generic-matrix-impl.git |
repository | https://github.com/jpbochicchio/generic-matrix-impl.git |
max_upload_size | |
id | 673631 |
size | 13,962 |
This is a simple implementation of matrices using generic parameters. Includes addition, subtraction, and multiplication. The main module is matrix_operations
, and the actual implementation of a matrix is defined within under Matrix
.
Matrices are defined generically, and can be initialized with any type satisfying:
impl<T> Matrix<T>
where T: Add<Output = T> + Mul<Output = T> +
Sub<Output = T> + Clone +
Default
Despite having a lot of restrictions on T
, this is actually a very easy set of criteria to satisfy. Most numeric types satisfy this, as will my implementation of complex numbers in the complex-plane
crate. The Matrix
implementation directly implements the above traits, so you can use the common operators +, -, *
to work with them.
There are a number of initializers for matrices.
// Define a matrix given a 2d vector of some type following the above bounds
let mat_from_data: Matrix<i32> = Matrix::from_data(some_predefined_2d_i32_vec);
// Create a 2x3 matrix where each entry is 1.25
let mat_from_constant: Matrix<f32> = Matrix::from_constant((2, 3), 1.25);
// Create a 16x8 matrix where each entry is i8::default()
let mat_from_dimension: Matrix<i8> = Matrix::default_from_dimension((16, 8));
// Create a 2x2 matrix where each entry is f32::default()
let mat_from_rows_and_columns: Matrix<f32> = Matrix::default_from_rows_and_columns((2,2));
All of the above use predefined constants or T::default()
for whatever type you're using. There are also initializers for diagonal matrices as well.
// Initialize a 10x10 diagonal unit matrix taking integral values
let unit_matrix_z_10x10: Matrix<i8> = Matrix::diagonal_from_constant((10,10), 1);
// Initialize a 5x5 diagonal matrix with diagonal values equal to f32::default()
let diagonal_default_mat: Matrix<f32> = Matrix::default_diagonal((5,5));
// Take the transpose, M^T, of some matrix M
let m_t: Matrix<i32> = m.transpose();
// Add two matrices, m_1 and m_2
let sum = m_1 + m_2;
// Take the product of two matrices, m_1 and m_2
let product = m_1 * m_2
// Subtract m_1 from m_2
let difference = m_2 - m_1
I'd like to continue improving upon this (as of now) extremely simple implementation. I'd like to add support for: