| Crates.io | geon |
| lib.rs | geon |
| version | 0.1.0 |
| created_at | 2022-07-27 08:49:29.123015+00 |
| updated_at | 2022-07-27 08:49:29.123015+00 |
| description | The Geon Library, once and for all! |
| homepage | |
| repository | |
| max_upload_size | |
| id | 633795 |
| size | 2,731 |
THE GEON LIBRARYThis is all work in progress
While exploring the web as a target for 3D applications, I've developed and accumulated a lot of tools I want to use for 3D games and 3D CAD. I integrated these tools within a custom 3D engine / renderer in typescript, using webGL. This is what became the geon-engine
However, I am constantly looking for ways to refine these ideas. The two major improvements I am working on right now, is that I want to rewrite the engine and accumulated tools in Rust, and I want re-use more open source libraries instead of copy-pasting, or implementing my own thing.
This library, simply titled geon, will become the rust equivalent of the geon-engine, minus all 3D rendering capabilities. It is intended to be used in conjunction with the 3D engine bevy. With both geon and bevy, one can create 3D applications featuring advanced procedural modelling.