Crates.io | geon |
lib.rs | geon |
version | 0.1.0 |
source | src |
created_at | 2022-07-27 08:49:29.123015 |
updated_at | 2022-07-27 08:49:29.123015 |
description | The Geon Library, once and for all! |
homepage | |
repository | |
max_upload_size | |
id | 633795 |
size | 2,731 |
THE GEON LIBRARY
This is all work in progress
While exploring the web as a target for 3D applications, I've developed and accumulated a lot of tools I want to use for 3D games and 3D CAD. I integrated these tools within a custom 3D engine / renderer in typescript, using webGL. This is what became the geon-engine
However, I am constantly looking for ways to refine these ideas. The two major improvements I am working on right now, is that I want to rewrite the engine and accumulated tools in Rust, and I want re-use more open source libraries instead of copy-pasting, or implementing my own thing.
This library, simply titled geon
, will become the rust equivalent of the geon-engine
, minus all 3D rendering capabilities. It is intended to be used in conjunction with the 3D engine bevy
. With both geon
and bevy
, one can create 3D applications featuring advanced procedural modelling.