Crates.io | gfx |
lib.rs | gfx |
version | 0.18.3 |
source | src |
created_at | 2015-02-01 09:08:21.140701 |
updated_at | 2023-02-27 01:07:01.008722 |
description | A high-performance, bindless graphics API |
homepage | https://github.com/gfx-rs/gfx |
repository | https://github.com/gfx-rs/gfx |
max_upload_size | |
id | 1329 |
size | 137,686 |
Documentation |
LearningGfx tutorial |
Graphics By Squares tutorial |
Blog
gfx
is a high-performance, bindless graphics API for the Rust programming language. It aims to be the default API for Rust graphics: for one-off applications, or higher level libraries or engines.
Graphics backends:
Hardware features:
Biggest open-source projects are:
Shiny screens, including some older projects:
The gfx-rs git repository contains a number of examples. Those examples are automatically downloaded if you clone the gfx directory:
$ cd <my_dir>
$ git clone https://github.com/gfx-rs/gfx
where <my_dir>
is a directory name of your choice. Once gfx is downloaded you can build any of the gfx examples.
The examples are listed in the <my_dir>/gfx/Cargo.toml
file.
For example try:
$ cd gfx
$ cargo run --example cube
If you compile the example for the first time, it may take some while since all dependencies must be compiled too.
If you want to build your own stand-alone gfx program, add the following to your new Cargo.toml
:
[dependencies]
gfx = "0.18"
For gfx to work, it needs access to the graphics system of the OS. This is typically provided through some window initialization API. gfx can use a couple of those to acquire graphical contexts. For example; glfw or glutin.
To see how the graphic context is acquired, see the cube example or the triangle example.
To use glutin
, for example, your Cargo.toml
must be extended with the following dependencies:
[dependencies]
...
glutin ="*"
gfx_window_glutin = "*"
Alternatively, an excellent introduction into gfx and its related crates can be found here.
gfx
consist of several crates. You can find all of them in this repository.
Core functionality: | Graphic backends: | Window backends: |
---|---|---|
gfx
is still in development. API may change with new backends/features to be implemented.
If you are interested in helping out, checkout contrib.md and do not hesitate to contact the developers on Gitter.