Crates.io | gl |
lib.rs | gl |
version | 0.14.0 |
source | src |
created_at | 2014-11-12 18:25:54.088387 |
updated_at | 2019-10-03 10:45:00.368996 |
description | OpenGL bindings |
homepage | https://github.com/brendanzab/gl-rs/ |
repository | https://github.com/brendanzab/gl-rs/ |
max_upload_size | |
id | 69 |
size | 52,337 |
An OpenGL function pointer loader for the Rust Programming Language.
[dependencies]
gl = "0.6.0"
You can import the pointer style loader and type aliases like so:
extern crate gl;
// include the OpenGL type aliases
use gl::types::*;
You must load the function pointers into their respective function pointers
using the load_with
function. You must supply a loader function from your
context library, This is how it would look using [glfw-rs]
(https://github.com/PistonDevelopers/glfw-rs):
// the supplied function must be of the type:
// `&fn(symbol: &'static str) -> *const std::os::raw::c_void`
// `window` is a glfw::Window
gl::load_with(|s| window.get_proc_address(s) as *const _);
// loading a specific function pointer
gl::Viewport::load_with(|s| window.get_proc_address(s) as *const _);
Calling a function that has not been loaded will result in a failure like:
panic!("gl::Viewport was not loaded")
, which avoids a segfault. This feature
does not cause any run time overhead because the failing functions are
assigned only when load_with
is called.
// accessing an enum
gl::RED_BITS;
// calling a function
gl::DrawArrays(gl::TRIANGLES, 0, 3);
// functions that take pointers are unsafe
unsafe { gl::ShaderSource(shader, 1, &c_str, std::ptr::null()) };
Each function pointer has an associated boolean value allowing you to
check if a function has been loaded at run time. The function accesses a
corresponding global boolean that is set when load_with
is called, so there
shouldn't be much overhead.
if gl::Viewport::is_loaded() {
// do something...
}
gl_generator
v0.5.0khronos_api
to v1.0.0glutin
for examplesraw::c_void
for GLvoid