glium_shapes

Crates.ioglium_shapes
lib.rsglium_shapes
version0.2.0
sourcesrc
created_at2017-03-03 13:49:54.306443
updated_at2019-12-19 18:45:59.959821
descriptionPrefabricated shapes for the Glium OpenGL library.
homepagehttps://github.com/jbrd/glium_shapes.git
repositoryhttps://github.com/jbrd/glium_shapes.git
max_upload_size
id8788
size110,697
James Bird (jbrd)

documentation

http://jbrd.github.io/glium_shapes

README

glium_shapes

Crates.io TravisCI

Prefabricated shapes for the Glium OpenGL library.

The following shapes are currently provided by the library:

  • Axes

  • Cuboid

  • Quad

  • Sphere

Documentation

Documentation can be found here: http://jbrd.github.io/glium_shapes

Getting Started

  • Import the glium_shapes crate:

    extern crate glium_shapes;
    
  • Build a 2x3x4 Cuboid with its centre-of-mass at the origin and draw it:

    let cuboid = glium_shapes::cuboid::CuboidBuilder()
                 .scale(2.0, 3.0, 4.0)
                 .build(display)
                 .expect("Failed to build cuboid shape");
    frame.draw(&cuboid, &cuboid, your_shader_program, your_uniforms, your_draw_params);
    
  • Examples for all shapes are provided. Just run:

    cargo run --example axes
    cargo run --example cuboid
    cargo run --example quad
    cargo run --example sphere
    

Technical Details

  • Each shape is constructed using a builder object, which provides methods for customising your new shape

  • By default, the geometry is constructed to suit the standard OpenGL context defaults:

    • Right-handed coordinate system (x = right, y = up, z = out of screen)
    • Front-faces taken to be counter-clock-wise
  • By default, each shape is constructed with its centre-of-mass at the origin

Development Status

Maintained but not actively developed. Will keep up-to-date with latest versions of rust and glium. Will add extra shapes when needed, and will happily accept contributions for extra shapes as well. Bugs will be fixed (please raise an issue if you find any!).

Contributing Patches

Contributions are most welcome! To reduce the feedback loop, please ensure you perform the following checks before contributing a patch:

  • Ensure the project builds in debug: cargo build

  • Ensure the project builds in release: cargo build --release

  • Ensure the tests pass: cargo test

  • Ensure the coding style is consistent (cargo fmt should yield no changes)

  • Ensure cargo clippy --all-targets returns no warnings or errors

  • Ensure cargo doc succeeds

  • Ensure all the examples build and run successfully

  • Ensure your name is added to the contributors list in README.md

Contributors

James Bird (@jbrd)

Commit count: 44

cargo fmt