glyph_brush

Crates.ioglyph_brush
lib.rsglyph_brush
version
sourcesrc
created_at2018-09-01 19:53:43.026939+00
updated_at2025-02-21 19:39:11.934397+00
descriptionFast cached text render library using ab_glyph
homepage
repositoryhttps://github.com/alexheretic/glyph-brush
max_upload_size
id82546
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Alex Butler (alexheretic)

documentation

README

glyph_brush crates.io Documentation

Fast caching text render library using ab_glyph. Provides render API agnostic rasterization & draw caching logic.

Makes extensive use of caching to optimise frame performance.

  • GPU texture cache logic to dynamically maintain a GPU texture of rendered glyphs.
  • Caching of glyph layout output to avoid repeated cost of identical text rendering on sequential frames.
  • Layouts are re-used to optimise similar layout calculation after a change.
  • Vertex generation is cached per section and re-assembled into the total vertex array on change.
  • Avoids any layout or vertex calculations when identical text is rendered on sequential frames.

The crate is designed to be easily wrapped to create a convenient render API specific version, for example gfx-glyph.

use glyph_brush::{ab_glyph::FontArc, BrushAction, BrushError, GlyphBrushBuilder, Section, Text};

let dejavu = FontArc::try_from_slice(include_bytes!("../../fonts/DejaVuSans.ttf"))?;
let mut glyph_brush = GlyphBrushBuilder::using_font(dejavu).build();

glyph_brush.queue(Section::default().add_text(Text::new("Hello glyph_brush")));
glyph_brush.queue(some_other_section);

match glyph_brush.process_queued(
    |rect, tex_data| update_texture(rect, tex_data),
    |vertex_data| into_vertex(vertex_data),
) {
    Ok(BrushAction::Draw(vertices)) => {
        // Draw new vertices.
    }
    Ok(BrushAction::ReDraw) => {
        // Re-draw last frame's vertices unmodified.
    }
    Err(BrushError::TextureTooSmall { suggested }) => {
        // Enlarge texture + glyph_brush texture cache and retry.
    }
}

Examples

Have a look at

  • cargo run --example opengl --release
Commit count: 461

cargo fmt