Crates.io | godzie44-tui-realm-treeview |
lib.rs | godzie44-tui-realm-treeview |
version | 1.0.0 |
source | src |
created_at | 2024-06-02 09:58:13.781963 |
updated_at | 2024-06-02 09:58:13.781963 |
description | Treeview component for tui-realm (WARN, this is a temporart fork) |
homepage | https://github.com/veeso/tui-realm-treeview |
repository | https://github.com/veeso/tui-realm-treeview |
max_upload_size | |
id | 1259111 |
size | 111,330 |
~ Treeview component for tui-realm ~
orange trees ยท tui-realm ยท Documentation
Developed by @veeso
Current version: 1.1.0 (22/11/2021)
tui-realm-treeview is an implementation of a treeview component for tui-realm. It uses the Orange trees engine for implementing trees.
tui-realm-treeview = "^1.1.0"
Or if you don't use Crossterm, define the backend as you do with tui-realm:
tui-realm-treeview = { version = "^1.1.0", default-features = false, features = [ "with-termion" ] }
View how to use the treeview-component following the example. The example contains a simple file explorer using a tree view, the depth is set to 3.
cargo run --example demo
ENTER
to expand the selected directoryBACKSPACE
to go to upper directoryUP/DOWN
arrow keysPGUP/PGDOWN
RIGHT
LEFT
TAB
ESC
to quitโ If you were a tui-realm-treeview 0.x user, I'm glad to announce that this new version of the library is much more faster and reliable than the older version. That's because now I'm using a new engine for trees and I'm no more relying on the tui_tree_widget, which required me to convert the tree into another kind of structure which wasn't really compatible with the tree data structure. For this new library I've re-implemented everything, including the widget, to be 100% compatible with the orange-trees engine.
In this library there is a consistent use of recursion, and since rust is not functional, this might lead to stack overflows when dealing with huge trees.
Commands:
Cmd | Result | Behaviour |
---|---|---|
Custom($TREE_CMD_CLOSE) |
None |
Close selected node |
Custom($TREE_CMD_OPEN) |
None |
Open selected node |
GoTo(Begin) |
`Changed | None` |
GoTo(End) |
`Changed | None` |
Move(Down) |
`Changed | None` |
Move(Up) |
`Changed | None` |
Scroll(Down) |
`Changed | None` |
Scroll(Up) |
`Changed | None` |
Submit |
Submit |
Just returns submit result with current state |
State: the state returned is a One(String)
containing the id of the selected node. If no node is selected None
is returned.
Properties:
Background(Color)
: background color. The background color will be used as background for unselected entry, but will be used as foreground for the selected entry when focus is trueBorders(Borders)
: set borders properties for componentCustom($TREE_IDENT_SIZE, Size)
: Set space to render for each each depth levelCustom($TREE_INITIAL_NODE, String)
: Select initial node in the tree. This option has priority over keep_state
Custom($TREE_PRESERVE_STATE, Flag)
: If true, the selected entry will be kept after an update of the tree (obviously if the entry still exists in the tree).FocusStyle(Style)
: inactive styleForeground(Color)
: foreground color. The foreground will be used as foreground for the selected item, when focus is false, otherwise as backgroundHighlightedColor(Color)
: The provided color will be used to highlight the selected node. Foreground
will be used if unset.HighlightedStr(String)
: The provided string will be displayed on the left side of the selected entry in the treeScrollStep(Length)
: Defines the maximum amount of rows to scrollTextProps(TextModifiers)
: set text modifiersTitle(Title)
: Set box titleThe tree in this component is not inside the props
, but is a member of the TreeView
mock component structure.
In order to update and work with the tree you've got basically two ways to do this.
In situation where you need to update the tree on the update routine (as happens in the example), the best way to update the tree is to remount the component from scratch. If you follow the example, you'll see I've implemented the constructor for my treeview component as follows:
impl FsTree {
pub fn new(tree: Tree, initial_node: Option<String>) -> Self {
// Preserve initial node if exists
let initial_node = match initial_node {
Some(id) if tree.root().query(&id).is_some() => id,
_ => tree.root().id().to_string(),
};
FsTree {
component: TreeView::default()
.foreground(Color::Reset)
.borders(
Borders::default()
.color(Color::LightYellow)
.modifiers(BorderType::Rounded),
)
.inactive(Style::default().fg(Color::Gray))
.indent_size(3)
.scroll_step(6)
.title(tree.root().id(), Alignment::Left)
.highlighted_color(Color::LightYellow)
.highlight_symbol("๐ฆ")
.with_tree(tree)
.initial_node(initial_node),
}
}
}
I always set the initial_node and the tree in the constructor. This implementation allows me to update the tree whenever I want without losing the current state.
This method is probably better than remounting, but it is not always possible to use this.
When you implement Component
for your treeview, you have a mutable reference to the component, and so here you can call these methods to operate on the tree:
pub fn tree(&self) -> &Tree
: returns a reference to the treepub fn tree_mut(&mut self) -> &mut Tree
: returns a mutable reference to the tree; which allows you to operate on itpub fn set_tree(&mut self, tree: Tree)
: update the current tree with anotherpub fn tree_state(&self) -> &TreeState
: get a reference to the current tree state. (See tree state docs)You can access these methods from the on()
method as said before. So these methods can be handy when you update the tree after a certain events or maybe even better, you can set the tree if you receive it from a UserEvent
produced by a Port.
The developer documentation can be found on Rust Docs at https://docs.rs/tui-realm-treeview
Contributions, bug reports, new features and questions are welcome! ๐ If you have any question or concern, or you want to suggest a new feature, or you want just want to improve tui-realm, feel free to open an issue or a PR.
Please follow our contributing guidelines
View tui-realm-treeview's changelog HERE
If you like tui-realm and you're grateful for the work I've done, please consider a little donation ๐ฅณ
You can make a donation with one of these platforms:
tui-realm-treeview is licensed under the MIT license.
You can read the entire license HERE