| Crates.io | gol |
| lib.rs | gol |
| version | 0.1.14 |
| created_at | 2017-06-13 17:55:28.127718+00 |
| updated_at | 2023-11-17 11:47:37.139122+00 |
| description | Conway's game of life in OpenGL. |
| homepage | https://github.com/lloydmeta/gol-rs |
| repository | https://github.com/lloydmeta/gol-rs |
| max_upload_size | |
| id | 18859 |
| size | 3,025,668 |
Conway's Game of Life implemented in Rust and OpenGL via gfx-rs.
Done as an exercise to practise Rust and get my feet with with OpenGL.
Areas explored:

You can run the executable by downloading one of the binaries in releases, or
via cargo install gol, then running gol, or if you've cloned the repo,cargo run.
OPTIONS:
-h, --grid-height <grid-height> Height of the grid [default: 80]
-w, --grid-width <grid-width> Width of the grid [default: 100]
-u, --update-rate <update-rate> Number of updates to the game board per second [default: 30]
--window-height <window-height> Height of the window [default: 768]
--window-width <window-width> Width of the window [default: 1024]
If running via cargo, options need to be passed by appending --, i.e. cargo run -- -h 10 -w 10.