| Crates.io | gpu-allocator |
| lib.rs | gpu-allocator |
| version | 0.28.0 |
| created_at | 2020-11-09 19:18:08.302812+00 |
| updated_at | 2025-09-26 12:44:30.770875+00 |
| description | Memory allocator for GPU memory in Vulkan and DirectX 12 |
| homepage | https://github.com/Traverse-Research/gpu-allocator |
| repository | https://github.com/Traverse-Research/gpu-allocator |
| max_upload_size | |
| id | 310444 |
| size | 247,144 |
[dependencies]
gpu-allocator = "0.28.0"

This crate provides a fully written in Rust memory allocator for Vulkan, DirectX 12 and Metal.
use gpu_allocator::vulkan::*;
let mut allocator = Allocator::new(&AllocatorCreateDesc {
instance,
device,
physical_device,
debug_settings: Default::default(),
buffer_device_address: true, // Ideally, check the BufferDeviceAddressFeatures struct.
allocation_sizes: Default::default(),
});
use gpu_allocator::vulkan::*;
use gpu_allocator::MemoryLocation;
// Setup vulkan info
let vk_info = vk::BufferCreateInfo::default()
.size(512)
.usage(vk::BufferUsageFlags::STORAGE_BUFFER);
let buffer = unsafe { device.create_buffer(&vk_info, None) }.unwrap();
let requirements = unsafe { device.get_buffer_memory_requirements(buffer) };
let allocation = allocator
.allocate(&AllocationCreateDesc {
name: "Example allocation",
requirements,
location: MemoryLocation::CpuToGpu,
linear: true, // Buffers are always linear
allocation_scheme: AllocationScheme::GpuAllocatorManaged,
}).unwrap();
// Bind memory to the buffer
unsafe { device.bind_buffer_memory(buffer, allocation.memory(), allocation.offset()).unwrap() };
// Cleanup
allocator.free(allocation).unwrap();
unsafe { device.destroy_buffer(buffer, None) };
use gpu_allocator::d3d12::*;
let mut allocator = Allocator::new(&AllocatorCreateDesc {
device: ID3D12DeviceVersion::Device(device),
debug_settings: Default::default(),
allocation_sizes: Default::default(),
});
use gpu_allocator::d3d12::*;
use gpu_allocator::MemoryLocation;
let buffer_desc = Direct3D12::D3D12_RESOURCE_DESC {
Dimension: Direct3D12::D3D12_RESOURCE_DIMENSION_BUFFER,
Alignment: 0,
Width: 512,
Height: 1,
DepthOrArraySize: 1,
MipLevels: 1,
Format: Dxgi::Common::DXGI_FORMAT_UNKNOWN,
SampleDesc: Dxgi::Common::DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Layout: Direct3D12::D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
Flags: Direct3D12::D3D12_RESOURCE_FLAG_NONE,
};
let allocation_desc = AllocationCreateDesc::from_d3d12_resource_desc(
&allocator.device(),
&buffer_desc,
"Example allocation",
MemoryLocation::GpuOnly,
);
let allocation = allocator.allocate(&allocation_desc).unwrap();
let mut resource: Option<Direct3D12::ID3D12Resource> = None;
let hr = unsafe {
device.CreatePlacedResource(
allocation.heap(),
allocation.offset(),
&buffer_desc,
Direct3D12::D3D12_RESOURCE_STATE_COMMON,
None,
&mut resource,
)
}?;
// Cleanup
drop(resource);
allocator.free(allocation).unwrap();
use gpu_allocator::metal::*;
let mut allocator = Allocator::new(&AllocatorCreateDesc {
device: device.clone(),
debug_settings: Default::default(),
allocation_sizes: Default::default(),
create_residency_set: false,
});
use gpu_allocator::metal::*;
use gpu_allocator::MemoryLocation;
let allocation_desc = AllocationCreateDesc::buffer(
&device,
"Example allocation",
512, // size in bytes
MemoryLocation::GpuOnly,
);
let allocation = allocator.allocate(&allocation_desc).unwrap();
let heap = unsafe { allocation.heap() };
let resource = unsafe {
heap.newBufferWithLength_options_offset(
allocation.size() as usize,
heap.resourceOptions(),
allocation.offset() as usize,
)
}
.unwrap();
// Cleanup
drop(resource);
allocator.free(&allocation).unwrap();
no_std supportno_std support can be enabled by compiling with --no-default-features to disable std support and --features hashbrown for Hash collections that are only defined in std for internal usages in crate. For example:
[dependencies]
gpu-allocator = { version = "0.28.0", default-features = false, features = ["hashbrown", "other features"] }
To support both std and no_std builds in your project, use the following in your Cargo.toml:
[features]
default = ["std", "other features"]
std = ["gpu-allocator/std"]
hashbrown = ["gpu-allocator/hashbrown"]
other_features = []
[dependencies]
gpu-allocator = { version = "0.28.0", default-features = false }
The MSRV for this crate and the vulkan, d3d12 and metal features is Rust 1.71.
The no_std support requires Rust 1.81 or higher because no_std support of dependency thiserror requires core::error::Error which is stabilized in 1.81.
Any other features such as the visualizer (with all the egui dependencies) may have a higher requirement and are not tested in our CI.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.