Crates.io | grove |
lib.rs | grove |
version | 0.2.0 |
source | src |
created_at | 2021-07-10 15:30:23.846599 |
updated_at | 2021-09-03 15:46:50.473147 |
description | A segment tree library enabling generic user-defined queries and actions on segments of your data. |
homepage | |
repository | https://github.com/noamtashma/grove |
max_upload_size | |
id | 421125 |
size | 273,245 |
A segment tree library enabling generic user-defined queries and actions on segments of your data, paired with different kinds of balanced binary trees (splay trees, avl trees, and so on). Grove can represent the vast majority of kinds of augmented binary tree, with only a few trait implementations.
In Grove, a segment tree is a data structure containing a sequence of values, that can answer queries about contiguous segments of values, and/or apply actions to all values in a contiguous segment.
For example, a standard segment tree of integers might be able to compute the sum of values in a segment, the maximum value of a segment, and add a constant to all values in a segment, all in logarithmic time.
Although there is a wealth of implementations of balanced binary trees, most
implementations only implement a Set
of Map
type of ordered values. Almost all implementations
implement only a particular kind of balanced tree, with a particular value type, no kind
of summary data other than size and indexing data, and certainly no kind of segment
actions. In addition, virtually no implementation exposes enough of its implementation
to let the user implement his own tree algorithms if he needs to.
Currently, if you would like to find the i
'th element of your BTreeSet
,
you would need to re-implement the data structure from scratch or modify the existing code. If you would like to have an efficient union
method, tough luck.
That is in spite of the fact all of these can be implemented in a generic way, giving the user the ability to get their desired data structure with only implementing a few traits.
Grove aims to be the most generic segment tree library possible. Grove should be able to represent as many kinds of segment tree / augmented tree as possible (and it certainly can much more than any other implementation known to the author). Grove is generic in:
In addition, Grove aims to be somewhat amenable implementing the user's own tree algorithms. However, this probably requires more work.
Naturally, as the code will be generically written, common optimizations that aren't always possible will be missed. It will not be as efficient as possible for every specific instantiation. That is even though Rust's monomorphization guarantees the code will be optimized for your specific instantiation.
In addition, the library may be too big and complex, with a large number of traits and abstractions. I try my best to provide good documentation everywhere. However, that is the cost of writing highly generic code.
There already are some implementations that are somewhat generic. To the best of the author's knowledge, they can be summed up as:
Set
and Map
types are written generically over the value type, as long as it is ordered.FingerTree
is an implementation of finger trees that allows the user to provide the summary data, and implements generic binary searching based on that data.Data
traitThe Data
trait is a marker trait that specifies what queries and actions can be made. You can use the pre-made instances from [example_data
], such as PlainData<V>
or SizeData<V>
. Alternatively, You can make your own combination.
The Data
trait has three associated types:
Data::Value
is the type of values represented in the tree.Data::Summary
is the result when querying the tree about a specific segment.Data::Action
is the type of actions you can perform on segments of the tree.
If you don't want summaries or actions for your tree, use example_data::Unit
in their place.These types have to implement the trait and conform its restrictions, in order for the tree to behave correctly. See its documentation.
After choosing the three types, you can use either (Value, Summary, Action)
as the type that implements the Data
trait, or create your own new marker trait that implements the Data
trait.
use grove::*;
use example_data::{Size, Unit};
/// instantiation for an int set type
type IntSetData = (
/* ordered integers */ i32,
/* for indexing purposes */ Size,
/* no actions */ Unit
);
type Set = treap::Treap<IntSetData>;
Overall, you can perform these operations on a segment tree in logarithmic time:
Data::Summary
of a segment.Data::Action
on every element of a segment.locators
module.Action
type).These tree operations can be found in the corresponding traits in the trees
module. In addition, most operations can be accessed using the Slice
type, such as tree.slice(locator).insert(new_value)
.
In order to use a certain kind of tree, i.e., red-black, AVL, splay tree, treaps,
scapegoat trees, regular unbalanced trees, or any other, the user has to specify
a tree type that implements the trait in the trees
module. (currently
splay/AVL/treaps/unbalanced trees are implemented)
use grove::*;
use locators::ByKey; // for ordered sets
use example_data::{Size, Unit};
/// instantiation for an int set type
type IntSetData = (
/* integers */ i32,
/* for indexing purposes */ Size,
/* no actions */ Unit
);
type Set = treap::Treap<IntSetData>;
let mut my_set: Set = [0,1,2,4,6,7,8].iter().cloned().collect();
// At the location in the ordered set where 5 should be, insert 5
my_set.slice(ByKey((&5,))).insert(5).unwrap();
// Delete the element at index 2 and ensure it is 2
assert_eq!(my_set.slice(2).delete().unwrap(), 2);
let vec: Vec<i32> = my_set.into_iter().collect();
assert_eq!(vec, vec![0,1,4,5,6,7,8]);
In the examples folder in the library (which is automatically stripped from crates.io), there are two examples showing usage of the library in two data structure/algorithmic questions. One is yarra gnisrever, question #680 in project euler. The other is pyramid base, a question from IOI 2008.
Both questions show how it's possible to define your own instance of Data
for your specific usecase.
They also show how you can write code that's generic with regards to the tree type:
Both use the same code to run with treaps, splay trees and avl trees.
Notes: In order to run pyramid_base, you will need to download the pyramid base test files from here, and save them in a new folder named "pyramid_base_test_files". See also in the example code.