Crates.io | gv_video |
lib.rs | gv_video |
version | 0.1.10 |
source | src |
created_at | 2024-04-16 21:55:16.738835 |
updated_at | 2024-05-11 12:00:39.722608 |
description | GV Video Decoder for Rust |
homepage | |
repository | https://github.com/funatsufumiya/rust-gv-video |
max_upload_size | |
id | 1210710 |
size | 42,933 |
Port of GV video (Extreme Gpu Friendly Video Format) https://github.com/Ushio/ofxExtremeGpuVideo#binary-file-format-gv decoder for Rust.
BC1(DXT1)/BC2(DXT3)/BC3(DXT5)/BC7
decoder (using texture2ddecoder
crate) and LZ4 decompressor (using lz4_flex
crate), but recommended NOT to use BC1/BC2/BC3/BC7
decoder because it's CPU processing (slow).
read_frame_compressed(index)
and read_frame_compressed_at(time)
methods. (fastest way for GPU texture upload)read_frame(index)
and read_frame_at(time)
methods. (easy for BGRA texture checking and CPU processing)0: uint32_t width
4: uint32_t height
8: uint32_t frame count
12: float fps
16: uint32_t format (DXT1 = 1, DXT3 = 3, DXT5 = 5, BC7 = 7)
20: uint32_t frame bytes
24: raw frame storage (lz4 compressed)
eof - (frame count) * 16: [(uint64_t, uint64_t)..<frame count] (address, size) of lz4, address is zero based from file head
decode_bc2_alpha
, decode_bc2_block
functions in bc2_decoder
included from https://github.com/autergame/texture2ddecoder/commit/6a5e8eaa8a146a0ed117fc245ebfbefa06abe8a5, dual licensed under MIT and Apache-2.0.