Crates.io | hallomai |
lib.rs | hallomai |
version | 0.1.5 |
source | src |
created_at | 2024-10-21 08:43:48.729068 |
updated_at | 2024-10-21 11:13:08.856555 |
description | A rust converter USFM<->USJ<->USX |
homepage | |
repository | |
max_upload_size | |
id | 1417109 |
size | 7,114,305 |
Hallomai is a Rust-based library for transforming files between different formats: USFM, USX, and JSON. The library is designed to be compiled to WebAssembly (Wasm) for use in web applications, providing fast and reliable format conversions directly in the browser.
Hallomai provides functions to transform content from one format to another. The library currently supports three file formats:
The main functionality is exposed via the transform
function, which can be compiled to WebAssembly for integration into web applications. This allows for seamless file format transformations directly in the browser.
The following input and output file formats are supported:
Add the following to your Cargo.toml
:
[dependencies]
hallomai = "0.1.0"
To use Hallomai in a web application, you need to compile it to WebAssembly. Follow the instructions in the Building for WebAssembly section.
use hallomai::transform;
let input_content = String::from("your input content here");
let input_format = String::from("usfm");
let output_format = String::from("json");
let result = transform(input_content, input_format, output_format);
println!("Transformed content: {}", result);
First, compile the library to WebAssembly:
wasm-pack build --target web
Then, use it in your JavaScript application:
import init, { transform } from './path_to_generated_wasm_file';
async function run() {
await init();
const inputContent = `your input content here`;
const result = transform(inputContent, "usfm", "json");
console.log("Transformed content: ", result);
}
run();
To build Hallomai for WebAssembly:
cargo install wasm-pack
wasm-pack build --target web
TODO
Contributions are welcome! Please open an issue or submit a pull request on GitHub.
Hallomai is licensed under the MIT License. See the LICENSE file for more details.