Crates.io | hapi-rs |
lib.rs | hapi-rs |
version | 0.10.0 |
source | src |
created_at | 2021-08-03 03:40:45.963703 |
updated_at | 2024-03-14 20:17:36.10753 |
description | Rust bindings to Houdini Engine API |
homepage | |
repository | https://github.com/alexxbb/hapi-rs/ |
max_upload_size | |
id | 430785 |
size | 563,685 |
SideFX Houdini Meets Rust!
SideFx Houdini is world leading software for creating stunning visual effects for movies and games. Apart from the main graphical interface written in C++ and Python, Houdini also provides a C interface called Houdini Engine or HAPI for short. Its goal is to bring the power of Houdini to other DCCs (Digital Content Creation) software and game engines.
This crate aims to provide idiomatic Rust interface to Houdini Engine and is built on top of hapi-sys.
:exclamation: A valid commercial Houdini Engine license is required to use this crate
use hapi_rs::Result;
use hapi_rs::session::quick_session;
use hapi_rs::parameter::*;
fn main() -> Result<()> {
// Start a standalone engine process
let session = quick_session(None)?;
// Load a Houdini Asset and create a node
let lib = session.load_asset_file("otls/hapi_geo.hda")?;
let node = lib.create_asset_for_node("Object/hapi_geo", None)?;
// Set the "scale" parameter
if let Parameter::Float(parm) = node.parameter("scale")? {
parm.set(0, 3.0)?;
node.cook(None)?;
}
// Get a reference to the node's internal geometry
let geometry = node.geometry()?.expect("geometry");
// Save it to one of the supported geometry formats
geometry.save_to_file("/tmp/output.fbx")?;
Ok(())
}
Check the documentation building section