hephae

Crates.iohephae
lib.rshephae
version0.1.1
sourcesrc
created_at2024-09-12 14:09:46.242501
updated_at2024-09-13 14:50:15.250117
descriptionA personalized, opinionated Bevy plugin that adds support for drawing and batching arbitrary vertices and indices.
homepage
repositoryhttps://github.com/GlennFolker/hephae
max_upload_size
id1372808
size177,615
GlFolker (GlennFolker)

documentation

README

Hephae

A personalized, opinionated Bevy plugin that adds support for drawing and batching arbitrary vertices and indices.

I initially wrote this plugin as a personal measure of generalizing and expanding bevy_sprite into supporting rendering arbitrary vertex attributes and indices that define such triangles, along with customizing pipelines and render commands down to their very cores. Expanding on "personal measure," the library may feel complicated and inconcise, as it is meant to be the set of puzzle blocks your utilize to define your own 2D rendering framework. Documentation is also fairly scarce and may not fully document caveats of the library; use at your own risk!

Usage

In short, this library provides the following for you to build your framework on:

  • Vertex: The heart of Hephae. Defines the vertex buffer layout, rendering pipeline specialization, batching parameters, and draw commands.
  • Drawer: A render-world Component extracted from entities with HasDrawer<T>, acting as the "commander" to push out vertices and indices according to their logic-world entity parameters.
  • VertexCommand: A "draw command" issued by Drawer, cached and sorted in the pipeline and modifies the GPU buffers directly when dispatched by camera views.
  • VertexPlugin<T: Vertex>: Attaches Hephae vertex systems generic over T to the application.
  • DrawerPlugin<T: Drawer>: Attaches Hephae vertex-drawer systems generic over T to the application.

The five of these are enough to build a spriteless colorful 2D rendering system (see examples/quad.rs). Please refer to the item-level documentations for more in-depth explanations and usage guides.

License

All code in this repository is dual-licensed under either:

at your option.

Commit count: 0

cargo fmt