Crates.io | heron |
lib.rs | heron |
version | 5.0.2 |
source | src |
created_at | 2021-01-30 10:01:22.828787 |
updated_at | 2022-11-14 13:35:04.08691 |
description | An ergonomic physics API for 2d and 3d bevy games. (powered by rapier) |
homepage | |
repository | https://github.com/jcornaz/heron/ |
max_upload_size | |
id | 348408 |
size | 132,526 |
An ergonomic physics API for 2d and 3d bevy games. (powered by rapier)
Heron is in now discontinued. No more features, fixes or support will be provided.
For more details on the reasons, read the announcement
Vec3
, Quat
, Transform
, Events
, etc.)But, allow advanced users to access the underlying rapier resources, so the user is never blocked by a missing element in the API of heron.
use bevy::prelude::*;
use heron::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(PhysicsPlugin::default()) // Add the plugin
.insert_resource(Gravity::from(Vec3::new(0.0, -9.81, 0.0))) // Optionally define gravity
.add_startup_system(spawn)
.run();
}
fn spawn(mut commands: Commands) {
commands
// Spawn any bundle of your choice. Only make sure there is a `GlobalTransform`
.spawn_bundle(SpriteBundle::default())
// Make it a rigid body
.insert(RigidBody::Dynamic)
// Attach a collision shape
.insert(CollisionShape::Sphere { radius: 10.0 })
// Optionally add other useful components...
.insert(Velocity::from_linear(Vec3::X * 2.0))
.insert(Acceleration::from_linear(Vec3::X * 1.0))
.insert(PhysicMaterial { friction: 1.0, density: 10.0, ..Default::default() })
.insert(RotationConstraints::lock())
.insert(CollisionLayers::none().with_group(Layer::Player).with_mask(Layer::World));
}
// Define your physics layers
#[derive(PhysicsLayer)]
enum Layer {
World,
Player,
Enemies,
}
The minimum supported rust version is currently: 1.60
It may be increased to a newer stable version in a minor release. (but only if needed)
It will be increased to the latest stable version in a major release. (even if not needed)
bevy | heron |
---|---|
0.8 | 4, 5 |
0.7 | 3 |
0.6 | 1, 2 |
0.5 | 0.4 - 0.13 |
0.4 | 0.1 - 0.3 |
bevy_rapier plugin is an excellent option and should definitely be considered.
Here are some key differences between the two projects:
heron
tries to provide a smaller, simpler API that is easier to use. bevy_rapier
is more complete and powerful, but a bit more complex.
heron
is focused on games only. bevy_rapier
targets all kind of physics simulation applications (incl. games).
bevy_rapier
is actively maintained by dimforge, the developer of rapier
. heron
is also active, but cannot evolve as fast as bevy_rapier
can.
heron
is probably more suited for simple games and game-jams, where the ease of learn/use is especially valuable and where the lack of advanced feature isn't problematic.
bevy_rapier
is probably more suited for bigger/complex games and other types of physics simulations, where it may be better to learn/use a more exhaustive/complex API.
You can open issues/discussions here or you can discuss with me (Jomag#2675
) in the bevy discord