Crates.io | himark |
lib.rs | himark |
version | 0.2.0 |
source | src |
created_at | 2024-06-14 22:36:15.857747 |
updated_at | 2024-06-16 15:43:16.263838 |
description | For those who crave more ergonomic marker traits |
homepage | |
repository | https://github.com/mikiSpoko200/himark |
max_upload_size | |
id | 1272462 |
size | 10,803 |
mark
.For those who crave more ergonomic marker traits.
Marker traits are a common design pattern in Rust, used to denote certain properties or capabilities of types without requiring any additional implementation. However, managing marker traits can be tedious and often leads to boilerplate code. The himark
crate aims to alleviate these issues by providing ergonomic utilities for working with marker traits.
The himark
crate simplifies the usage of marker traits in Rust by offering two main features:
himark::mark
to automatically generate impl
blocks for marker traits.himark::marker
to ensure that a trait meets the criteria for being a marker trait.The himark::mark
attribute macro generates implementations for specified marker traits, reducing the need for boilerplate code.
use himark::mark;
#[mark(MyMarkerTrait)]
struct MyStruct;
This will automatically generate the following implementation:
impl MyMarkerTrait for MyStruct {}
The himark::marker
attribute macro validates that a trait meets the criteria of being a marker trait, ensuring that it has no associated items and that all its super traits are also markers or auto traits.
use himark::marker;
#[marker]
trait MyMarkerTrait {}
This macro will produce a compile-time error if the trait does not meet the criteria for being a marker trait.
For best user experience we recommend importing himark
as hi
either with use himark as hi;
or custom Cargo.toml
configuration.
[dependencies]
hi = { package = "himark", version = ... }
And write code as allows:
use himark as hi;
#[hi::mark(...)]
struct Foo { }
Contributions are welcome! Please feel free to submit a pull request or open an issue on GitHub.
This project is licensed under the MIT License. See the LICENSE file for details.