Crates.io | horizon_data_types |
lib.rs | horizon_data_types |
version | 0.3.0 |
source | src |
created_at | 2024-09-26 21:59:01.757174 |
updated_at | 2024-10-22 05:25:03.152142 |
description | The Horizon data types library for third-party integrations |
homepage | |
repository | |
max_upload_size | |
id | 1388055 |
size | 41,519 |
Horizon Data Types is a Rust crate that contains the major data structures and types used throughout the Horizon project. This crate serves as a central repository for shared data types, allowing both the main Horizon application and its associated crates to access these types without encountering circular dependency issues.
The main purposes of this crate are:
This crate defines several important structures and types, including:
Event
: Represents an event in the Horizon system, including its origin, data, and propagation distance.ChildServer
: Defines the structure and behavior of child servers in Horizon's distributed architecture.TrajectoryPoint
: Represents a point in a trajectory, including time, facing, and position.Rotation
, Translation
, Location
, Vec3D
, Scale3D
: Various structures for representing 3D transformations and positions.Transform
: A composite structure representing a full 3D transformation.Vec2D
: Represents a 2D vector.Player
: Represents a player in the Horizon system, including their connection info, transform data, and animation state.PlayerManager
: Manages the collection of active players.Chunk
, Region
: Structures for representing and organizing world data.Actor
: Represents an actor in the world, including its location and metadata.Planet
: Represents a planet, combining actor data and regions.To use this crate in your Horizon-related project, add the following to your Cargo.toml
:
[dependencies]
horizon_data_types = { path = "path/to/horizon_data_types" }
Then, in your Rust code, you can import and use the types as needed. Here are some examples of how to use various types from the crate:
use horizon_data_types::Event;
fn handle_event(event: Event) {
println!("Received event from origin: ({}, {}, {})",
event.origin.0, event.origin.1, event.origin.2);
println!("Event data: {}", event.data);
println!("Propagation distance: {}", event.propagation_distance);
}
use horizon_data_types::{Transform, Translation, Rotation, Scale3D};
fn create_transform() -> Transform {
Transform {
location: Some(Translation { x: 10.0, y: 20.0, z: 30.0 }),
rotation: Some(Rotation { x: 0.0, y: 0.0, z: 0.0, w: 1.0 }),
translation: None,
scale3D: Scale3D { x: 1.0, y: 1.0, z: 1.0 },
}
}
use horizon_data_types::{Player, PlayerManager};
use socketioxide::extract::SocketRef;
fn add_new_player(socket: SocketRef, player_manager: &PlayerManager) {
let player = Player::new(socket, "player_1".to_string());
let notify = player_manager.add_player(player.id.clone());
// Use the notify object to handle player-specific events
}
use horizon_data_types::{Actor, Location, Planet, Region};
use std::collections::HashMap;
fn create_planet() -> Planet {
Planet {
actor_data: Actor {
location: Location { x: 0.0, y: 0.0, z: 0.0 },
meta_tags: vec![
{
let mut map = HashMap::new();
map.insert("name".to_string(), "Earth".to_string());
map
}
],
},
object_file: vec![
Region {
location: (0, 0),
chunks: 64, // Assuming 8x8 chunk grid
}
],
}
}
use horizon_data_types::{ChildServer, Coordinate};
use std::net::SocketAddr;
async fn setup_child_server() {
let id = 1;
let coordinate = Coordinate { x: 0, y: 0, z: 0 };
let parent_addr: SocketAddr = "127.0.0.1:8000".parse().unwrap();
let local_addr: SocketAddr = "127.0.0.1:8001".parse().unwrap();
let child_server = ChildServer::new(id, coordinate, parent_addr, local_addr).await;
// Use child_server methods to handle events, determine propagation, etc.
}
These examples demonstrate how to use some of the main types defined in the Horizon Data Types crate. For more detailed information on each type and its methods, please refer to the API documentation.
When adding new types or modifying existing ones, please ensure that:
Contributions to Horizon Data Types are welcome. Please ensure that your contributions adhere to the existing code style and include appropriate documentation and tests.
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