Crates.io | hpk |
lib.rs | hpk |
version | 0.3.12 |
source | src |
created_at | 2019-02-02 14:29:08.52067 |
updated_at | 2023-10-04 21:18:00.970724 |
description | HPK archiver for Haemimont Engine game files (Tropico 3-5, Omerta, Victor Vran, Surviving Mars etc.) |
homepage | |
repository | https://github.com/nickelc/hpk |
max_upload_size | |
id | 112202 |
size | 124,129 |
Surviving Mars hangs when hpk files in the DLC
folder contain compressed files.
Use the --dont-compress-files
option when creating files.
Haeminont uses Lua for scripting their games.
The scripts contain only the compiled Lua bytecode and have to be decompiled
with unluac or luadec to get the source code.
With Victor Vran they switched from Lua 5.1
to 5.3
but the bytecode
headers are missing two bytes to make it possible to decompile the scripts.
Victor Vran's Lua Bytecode Header | |
---|---|
Broken | 1B4C 7561 5300 1993 0D0A 1A0A 0404 ____ 0878 5600 ... |
Valid | 1B4C 7561 5300 1993 0D0A 1A0A 0404 0404 0878 5600 ... |
Surviving Mars' Lua Bytecode Header | |
---|---|
Broken | 1B4C 7561 5300 1993 0D0A 1A0A 0404 ____ 0878 5600 ... |
Valid | 1B4C 7561 5300 1993 0D0A 1A0A 0404 0408 0878 5600 ... |
Use hpk extract --fix-lua-files ...
to fix the scripts on extraction.
Use hpk create --cripple-lua-files ...
to change the bytecode header of the compiled lua scripts on repacking.
The game can also load plain Lua files instead of a compiled version if you run into any problems.
hpk is written in Rust, so you'll need to grab a Rust installation in order to compile it. Building is easy:
$ git clone https://github.com/nickelc/hpk
$ cd hpk
$ cargo build --release
$ ./target/release/hpk --version
hpk 0.3.0
$ cargo install hpk
Use the GitHub Releases tab to obtain the binary.
$ hpk help
HPK archiver for Haemimont Engine game files (Tropico 3-5, Omerta, Victor Vran, Surviving Mars etc.)
Usage: hpk <COMMAND>
Commands:
create Create a new hpk archive
extract Extract files from a hpk archive
list List the content of a hpk archive
debug-print Print debug information of a hpk archive
help Print this message or the help of the given subcommand(s)
Options:
-h, --help Print help
-V, --version Print version
https://github.com/nickelc/hpk
$ hpk list files/omerta/Packs/TextureLists.hpk
entities.lst
fallback.lst
fx.lst
misc.lst
sky.lst
terrains.lst
water.lst
$ hpk create -h
Create a new hpk archive
Usage: hpk create [OPTIONS] <dir> <file>
Arguments:
<dir> input directory
<file> hpk output file
Options:
--compress
Compress the whole hpk file
--chunk-size <SIZE>
Default chunk size: 32768
--cripple-lua-files
Cripple bytecode header for Victor Vran or Surviving Mars
--with-filedates
Stores the last modification times in a _filedates file
--filedate-fmt <FORMAT>
Specifies the format of the stored filedates.
default: 'Windows file time' used by Tropico 3 and Grand Ages: Rome
short: 'Windows file time / 2000' used by Tropico 4 and Omerta
--dont-compress-files
No files are compressed. Overrides `--extensions`
--extensions <EXT>...
Specifies the file extensions to be compressed. default: [lst,lua,xml,tga,dds,xtex,bin,csv]
--lz4
Sets LZ4 as encoder
-h, --help
Print help (see more with '--help')
$ hg extract -h
Extract files from a hpk archive
Usage: hpk extract [OPTIONS] <file> <dest> [paths]...
Arguments:
<file> hpk archive
<dest> destination folder
[paths]... An optional list of archive members to be processed, separated by spaces.
Options:
--ignore-filedates Skip processing of a _filedates file and just extract it
--fix-lua-files Fix the bytecode header of Victor Vran's or Surviving Mars' Lua files
--force Force extraction if destination folder is not empty
-v Verbosely list files processed
-h, --help Print help
$ hpk debug-print files/omerta/Packs/TextureLists.hpk
reading file: files/omerta/Packs/TextureLists.hpk
header:
data_offset: 0x24
fragments_residual_offset: 0x0
fragments_residual_count: 0
fragments_per_file: 1
fragments_filesystem_offset: 0x1459
fragments_filesystem_length: 64
filesystem entries: 8
filesystem fragments:
0x13D1 len: 136
0x24 len: 3876
0xF48 len: 278
0x105E len: 82
0x10B0 len: 134
0x1136 len: 140
0x11C2 len: 304
0x12F2 len: 223
dir: index=1 depth=0 ""
fragment: 0x13D1 len: 136
file: index=2 depth=1 "entities.lst"
fragment: 0x24 len: 3876
compressed: ZLIB inflated_length=30917 chunk_size=32768 chunks=1
chunks: 0x10 len: 3860
file: index=3 depth=1 "fallback.lst"
fragment: 0xF48 len: 278
compressed: ZLIB inflated_length=2956 chunk_size=32768 chunks=1
chunks: 0x10 len: 262
file: index=4 depth=1 "fx.lst"
fragment: 0x105E len: 82
compressed: ZLIB inflated_length=290 chunk_size=32768 chunks=1
chunks: 0x10 len: 66
file: index=5 depth=1 "misc.lst"
fragment: 0x10B0 len: 134
compressed: ZLIB inflated_length=344 chunk_size=32768 chunks=1
chunks: 0x10 len: 118
file: index=6 depth=1 "sky.lst"
fragment: 0x1136 len: 140
compressed: ZLIB inflated_length=536 chunk_size=32768 chunks=1
chunks: 0x10 len: 124
file: index=7 depth=1 "terrains.lst"
fragment: 0x11C2 len: 304
compressed: ZLIB inflated_length=2268 chunk_size=32768 chunks=1
chunks: 0x10 len: 288
file: index=8 depth=1 "water.lst"
fragment: 0x12F2 len: 223
compressed: ZLIB inflated_length=1978 chunk_size=32768 chunks=1
chunks: 0x10 len: 207
Offset | Size | Value |
---|---|---|
0 | 4 | Magic number; 0x4C555042 ("BPUL" ) |
4 | 4 | Data offset; 0x24 (36 ) |
8 | 4 | Number of fragments per file; 1 , 8 |
12 | 4 | Unknown; 0xFFFFFFFF |
16 | 4 | Offset of the residual fragments in bytes |
20 | 4 | Number of residual fragments |
24 | 4 | Unknown; 0x1 |
28 | 4 | Offset of the filesystem fragments in bytes |
32 | 4 | Size of the filesystem fragments in bytes |
Offset | Size | Value |
---|---|---|
0 | 4 | Offset of a fragment in bytes |
4 | 4 | Size of a fragment in bytes |
Offset | Size | Value |
---|---|---|
0 | 4 | Fragment Index; Index starts with 1 |
4 | 4 | Entry Type; File=0x0 Dir=0x1 |
8 | 2 | Size of the following name in bytes |
10 | ? | Name data |
Offsets of compressed chunks are relative from the start of a fragment.
Victor Vran (Steam version) and Surviving Mars use LZ4 as compression.
ZSTD is used by Surviving Mars's mod editor.
The challenge hpks of Tropico 5 are compressed like a fragmented file.
Offset | Size | Value |
---|---|---|
0 | 4 | Magic number, 0x42494C5A ("ZLIB" )0x20345A4C ("LZ4 " )0x4454535A ("ZSTD" ) |
4 | 4 | Size of the inflated data in bytes |
8 | 4 | Inflated chunk size, 0x0800 (32768 ) |
12 | 4 | Chunk offset in bytes, 0x10 for one chunk |
* | 4 | Additional chunk offsets (optional) |
_filedates
FileHPK files can contain a _filedates
file with the last modification times of the files and directories.
Each line consists of a path and a file time, separated by equals signs.
path/to/file=value
path/to/folder=value
Path is the basic path to the file but for Grand Ages: Rome the actual path is prefixed by
the basename of the original HPK file (Shaders.hpk "Shaders/Shaders/VertexAnim.fx"
).
Value is either the Windows file time ("default"
) or the Windows file time divided by 2000 ("short"
).
Format | Games |
---|---|
default | Grand Ages: Rome, Tropico 3 |
short | Tropico 4, Omerta |