hypoloop
A flexible game-like loop for real-time simulation and rendering
Features:
- Constant update rate
- Variable display rate
- Arbitrary simulation timescale
- Compatible with other libraries' built-in event loops
- Real-time can be disabled for high-speed simulations
Example
use hypoloop::core::{State, Loop};
fn main() {
// create sim with default configuration
let mut sim = Loop::new();
// test variable
let mut x: f32 = 0.0;
// create a closure containing your update logic
let mut update_logic = move |state: &mut State| {
// access loop metadata via the State object
x += state.get_timescale();
print!("x: {} | ", x);
// print information about the current tick's timings
state.debug_time();
};
// create a closure containing your display logic
let display_logic = move |state: &State| {
//
};
// run the simulation with your user-defined update and display logic
// initialize the sim (cleans internal clocks, etc.)
sim.init();
loop {
// "step" the sim forward
sim.step(&mut update_logic, &display_logic);
}
}