Crates.io | imgui-gilrs |
lib.rs | imgui-gilrs |
version | 0.1.0 |
source | src |
created_at | 2023-09-17 11:17:51.320376 |
updated_at | 2023-09-17 11:17:51.320376 |
description | Gamepad navigation support for imgui |
homepage | https://github.com/Calcoph/imgui-gilrs |
repository | https://github.com/Calcoph/imgui-gilrs |
max_upload_size | |
id | 975038 |
size | 78,742 |
Crate to send gilrs gamepad events to imgui for gamepad navigation.
Create a GamepadHandler
using GamepadHandler::new()
before the main loop.
Call GamepadHandler::handle_event()
for every gilrs event (or every winit event if winit
feature is enabled).
Make sure to enable gamepad navigation on your imgui application:
let io = Context::io_mut();
io.config_flags |= imgui::ConfigFlags::NAV_ENABLE_GAMEPAD;
See Troubleshooting if encountering any issue.
winit
: allows GamepadHandler::handle_event()
to also call WinitPlatform::handle_event()
If using the imgui-wgpu
crate, and the program crashes when opening the window menu (hold X on XBOX or Square on PlayStation) then you must use commit 89394e0
or later of the crate. You can do that by inserting the following in your Cargo.toml:
[patch.crates-io]
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "89394e0" }