| Crates.io | imgui-gilrs |
| lib.rs | imgui-gilrs |
| version | 0.1.0 |
| created_at | 2023-09-17 11:17:51.320376+00 |
| updated_at | 2023-09-17 11:17:51.320376+00 |
| description | Gamepad navigation support for imgui |
| homepage | https://github.com/Calcoph/imgui-gilrs |
| repository | https://github.com/Calcoph/imgui-gilrs |
| max_upload_size | |
| id | 975038 |
| size | 78,742 |
Crate to send gilrs gamepad events to imgui for gamepad navigation.
Create a GamepadHandler using GamepadHandler::new() before the main loop.
Call GamepadHandler::handle_event() for every gilrs event (or every winit event if winit feature is enabled).
Make sure to enable gamepad navigation on your imgui application:
let io = Context::io_mut();
io.config_flags |= imgui::ConfigFlags::NAV_ENABLE_GAMEPAD;
See Troubleshooting if encountering any issue.
winit: allows GamepadHandler::handle_event() to also call WinitPlatform::handle_event()If using the imgui-wgpu crate, and the program crashes when opening the window menu (hold X on XBOX or Square on PlayStation) then you must use commit 89394e0 or later of the crate. You can do that by inserting the following in your Cargo.toml:
[patch.crates-io]
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "89394e0" }