Crates.io | includedir |
lib.rs | includedir |
version | 0.6.0 |
source | src |
created_at | 2016-02-16 18:08:31.199684 |
updated_at | 2020-05-27 11:51:29.422309 |
description | Include a whole directory tree at compile time! - Runtime part |
homepage | https://github.com/tilpner/includedir |
repository | https://github.com/tilpner/includedir |
max_upload_size | |
id | 4193 |
size | 5,564 |
Include a directory in your Rust binary, e.g. static files for your web server or assets for your game.
Cargo.toml
[package]
name = "example"
version = "0.1.0"
build = "build.rs"
include = ["data"]
[dependencies]
phf = "0.8.0"
includedir = "0.6.0"
[build-dependencies]
includedir_codegen = "0.6.0"
build.rs
extern crate includedir_codegen;
use includedir_codegen::Compression;
fn main() {
includedir_codegen::start("FILES")
.dir("data", Compression::Gzip)
.build("data.rs")
.unwrap();
}
src/main.rs
extern crate includedir;
extern crate phf;
use std::env;
include!(concat!(env!("OUT_DIR"), "/data.rs"));
fn main() {
FILES.set_passthrough(env::var_os("PASSTHROUGH").is_some());
println!("{:?}", FILES.get("data/foo"))
}