iui

Crates.ioiui
lib.rsiui
version0.3.0
sourcesrc
created_at2018-01-30 18:19:12.846271
updated_at2018-06-05 03:59:28.388956
descriptionSimple, small, easy to distribute GUI bindings.
homepage
repositoryhttps://github.com/LeoTindall/libui-rs
max_upload_size
id48920
size106,158
Leonora Tindall (NoraCodes)

documentation

https://docs.rs/iui/

README

Improved User Interface

A cross-platform UI toolkit for Rust based on libui

libui-rs travis build status libui-rs appveyor build status badge actively developed badge

iui: iui crates.io version badge docs.rs for iui ui-sys: ui-sys crates.io version badge docs.rs for ui-sys

iui is a simple, small, easy to distribute GUI library, a Rusty user interface library that binds to platform native APIs. These are work-in-progress bindings to the minimalistic native UI library [libui][libui] via the ui-sys bindings crate.

Add iui to your project with:

iui = "0.3"

Organization

This repository contains multiple Rust crates. Also be sure to look at our changelog and learn how to contribute.

  • iui is the safe Rust wrapper, to be used by most users.
  • ui-sys is the raw unsafe bindings to the libui C code. Requires cmake so it can build libui.
  • libui is included as a submodule.

Based on work by @pcwalton. Licensed MIT.

Example

Three example GUI applications running on Linux

extern crate iui;
use iui::prelude::*;
use iui::controls::{Label, Button, VerticalBox, Group};

fn main() {
    // Initialize the UI library
    let ui = UI::init().expect("Couldn't initialize UI library");
    // Create a window into which controls can be placed
    let mut win = Window::new(&ui, "Test App", 200, 200, WindowType::NoMenubar);

    // Create a vertical layout to hold the controls
    let mut vbox = VerticalBox::new(&ui);
    vbox.set_padded(&ui, true);

    let mut group_vbox = VerticalBox::new(&ui);
    let mut group = Group::new(&ui, "Group");

    // Create two buttons to place in the window
    let mut button = Button::new(&ui, "Button");
    button.on_clicked(&ui, {
        let ui = ui.clone();
        move |btn| {
            btn.set_text(&ui, "Clicked!");
        }
    });

    let mut quit_button = Button::new(&ui, "Quit");
    quit_button.on_clicked(&ui, {
        let ui = ui.clone();
        move |_| {
            ui.quit();
        }
    });

    // Create a new label. Note that labels don't auto-wrap!
    let mut label_text = String::new();
    label_text.push_str("There is a ton of text in this label.\n");
    label_text.push_str("Pretty much every unicode character is supported.\n");
    label_text.push_str("πŸŽ‰ η”¨ζˆ·η•Œι’ μ‚¬μš©μž μΈν„°νŽ˜μ΄μŠ€");
    let label = Label::new(&ui, &label_text);

    vbox.append(&ui, label, LayoutStrategy::Stretchy);
    group_vbox.append(&ui, button, LayoutStrategy::Compact);
    group_vbox.append(&ui, quit_button, LayoutStrategy::Compact);
    group.set_child(&ui, group_vbox);
    vbox.append(&ui, group, LayoutStrategy::Compact);

    // Actually put the button in the window
    win.set_child(&ui, vbox);
    // Show the window
    win.show(&ui);
    // Run the application
    ui.main();
}

Building ui-sys

ui-sys includes libui as a sub-module and allows it to be built on-the-fly with the default features fetch and build. With fetch disabled, it will simply build the existing sources without updating them, and with build disabled it will build nothing, assuming either a system or local (in ./lib/) version of libui is available.

Note that most of the time, building libui on the fly is what you want. It does however require a copy of cmake, essential build tools, et cetera.

Commit count: 197

cargo fmt