| Crates.io | jetkvm_control |
| lib.rs | jetkvm_control |
| version | 0.2.0 |
| created_at | 2025-03-02 20:59:50.529741+00 |
| updated_at | 2025-03-09 18:43:41.634841+00 |
| description | A control client for JetKVM over WebRTC. |
| homepage | https://github.com/davehorner/jetkvm_control |
| repository | https://github.com/davehorner/jetkvm_control |
| max_upload_size | |
| id | 1574879 |
| size | 227,871 |
jetkvm_control is a Rust client/server/library for interacting with JetKVM devices using WebRTC and JSON‑RPC. It provides functionality to authenticate with a JetKVM device, set up a WebRTC PeerConnection with a DataChannel, and send various input events (keyboard and mouse) as well as receive notifications (such as screen resolution updates) from the device.
Note: Starting with version 0.1.4 (2025-03-09), a new secure RPC server (jetkvm_control_svr) has been introduced. This server supports TLS encryption and HMAC authentication, and includes features such as active_window and active_process interrogation. The server is cross-platform. The
jetkvm_control_svrmay be used without a JetKVM device. It comes with a rust client and Lua bindings.
Install via cargo
cargo install jetkvm_control
Clone the Repository
git clone https://github.com/davehorner/jetkvm_control.git
cd jetkvm_control
Configure Your Settings
The project reads its configuration from either a jetkvm_control.toml file. Run the following command to edit/create jetkvm_control.toml files.
cargo run -- -c
-or-
jetkvm_control -c
You can override values via the command-line.
Running the Project After setting up your configuration, you can build and run the project with Cargo:
cargo run -- -H 192.168.1.100 lua-examples/windows-notepad-helloworld.lua
This will compile the project and execute the window-notepad-helloworld.lua example.
The client (cargo run/jetkvm_control) is a simple ping if you don't have the lua feature enabled.
If you enable the lua feature; jetkvm_control will expect a lua file to execute.
A control client for JetKVM over WebRTC.
Usage: jetkvm_control [OPTIONS] <LUA_SCRIPT>
Arguments:
<LUA_SCRIPT> Path to the Lua script to execute
Options:
-H, --host <HOST> The host address to connect to
-p, --port <PORT> The port number to use
-a, --api <API> The API endpoint
-P, --password <PASSWORD> The password for authentication
-v, --verbose Enable verbose logging (include logs from webrtc_sctp)
-h, --help Print help
-V, --version Print version
The api is subject to change. This project adheres to the "Semantic Versioning" standard.
example code for rust:
let config = JetKvmConfig::load()?;
let mut client = JetKvmRpcClient::new(config);
if let Err(err) = client.connect().await {
error!("Failed to connect to RPC server: {:?}", err);
std::process::exit(1);
}
// open notepad and say Hello World, copy and paste.
send_windows_key(&client).await.ok();
sleep(Duration::from_millis(100)).await;
rpc_sendtext(&client, "notepad").await.ok();
sleep(Duration::from_millis(100)).await;
send_return(&client).await.ok();
sleep(Duration::from_millis(100)).await;
rpc_sendtext(&client, "Hello World").await.ok();
sleep(Duration::from_millis(100)).await;
send_ctrl_a(&client).await.ok();
sleep(Duration::from_millis(100)).await;
send_ctrl_x(&client).await.ok();
sleep(Duration::from_millis(100)).await;
send_ctrl_v(&client).await.ok();
sleep(Duration::from_millis(100)).await;
send_return(&client).await.ok();
sleep(Duration::from_millis(100)).await;
send_ctrl_v(&client).await.ok();
example code in lua:
print("Executing Lua script...")
send_windows_key()
delay(550)
send_text("notepad")
send_return()
delay(250)
delay(250)
send_text("Hello World!")
send_ctrl_a()
send_ctrl_c()
delay(250)
send_ctrl_v()
delay(250)
send_ctrl_v()
send_key_combinations({
{ modifier = 0x04, keys = {0x3D}, hold = 100, wait = 1000 }, -- Alt+F4
{ modifier = 0, keys = {0x4F}, wait = 250 }, -- Right arrow
{ modifier = 0, keys = {0x28} }, -- Return (Enter)
})
Check out the examples folder for additional detail.
This project is licensed under the MIT License. See LICENSE for details.
Contributions are welcome! Please submit a pull request or open an issue to discuss changes.